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Todd Howard Should Consider Replicating an Immersive Feature from Kingdom Come Deliverance 2 for Elder Scrolls 6


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Todd Howard Should Consider Replicating an Immersive Feature from Kingdom Come Deliverance 2 for Elder Scrolls 6

Kingdom Come: Deliverance 2 is already one of the best games of 2025 and could be a Game of The Year contender this year. Warhorse Studios has made big changes from the first title and it has been received with praise by critics and fans. One of these new features in particular has caught our eye, and we hope Todd Howard’s too.

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It’s rare for a sequel to deliver this well. | Image Credit: Warhorse Studios

The loadout system in KCD 2 has made changing builds as easy as the click of a button, and it’s really something we need to see in current and upcoming RPG titles. And the best studio that can benefit from this is Bethesda Game Studios with its upcoming Elder Scrolls 6.

Todd Howard and Bethesda better be paying attention

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There have been a lot of good games lately and we want one from Bethesda too. | Image Credit: Bethesda Game Studios

Kingdom Come: Deliverance 2 has quickly become one of the most-played single-player games on Steam. The game recouped its development costs within the first day and has quickly shot up the SteamDB charts surpassing 256,000 concurrent players. The game has proved that gamers still want big, immersive, detail-rich RPGs. And if anyone should take notes, it’s Bethesda.

Need every RPG from now on to use the loadout system that Kingdom Come 2 has.

Being able to swap between entirely different builds at the press of a button is such a quality of life feature, I got a combat outfit, stealth/exploration one and a speech “noble” outfit!

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— Synth Potato

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(@SynthPotato)
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The RPG genre has seen a lot of big titles in recent years with big names like Baldur’s Gate 3, Elden Ring, and Cyberpunk 2077 making waves and setting new standards. So with Bethesda working on The Elder Scrolls 6, Todd Howard and his team have a lot to learn from all the good games, and the loadout feature from KCD 2 is on top of our list.

It lets you swap between entire sets of gear at the press of a button. This loadout feature makes it easy to change between different playstyles without manually changing every individual piece of equipment. It’s very good that we can instantly switch from a heavy combat loadout to stealth or even for roleplaying dialogue-heavy scenes.

The loadout feature removes the need to micromanage inventories, and makes the whole game smoother, albeit while taking away a little bit of the realism. Skyrim‘s inventory and storage management system was fine but the gear system could definitely use an upgrade like this.

The Elder Scrolls 6 has a lot of good and bad recent games to learn from

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Todd Howard on the Lex Fridman Podcast. | Image Credit: @lexfridman/
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Bethesda’s gear systems have remained largely unchanged for years, with Skyrim relying on a static inventory system where players must manually equip each item. Skyrim allowed players to save a few favorite items but we feel it lacked a true loadout feature that made it easy to switch between different playstyles. And what better way to improve than Elder Scrolls 6?

The studio itself needs to move on from its current way of doing things and look at the success of recent titles. One of the biggest criticisms of Starfield was how outdated and immersion-breaking its mechanics felt. The game was filled with loading screens, copy-pasted locations, and lifeless NPC interactions, making it feel like an RPG stuck in the past.

Bethesda cannot afford to let Elder Scrolls 6 suffer from the same issues. Players want to be immersed in a living, breathing world where every decision feels meaningful. And you might not think so but a fluid gear system could play a role in achieving that. So will a lot of other things but that’s for us to anticipate and Bethesda to do.




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#Todd #Howard #Replicating #Immersive #Feature #Kingdom #Deliverance #Elder #Scrolls

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