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[STEAM] ‘Do what you want to do’: Monster Hunter Wilds developers want to give players the ultimate freedom


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While playing Monster Hunter Wilds at a media preview event in Los Angeles, I noticed the person next to me trying to fish. After a few unsuccessful minutes, a hand appeared over his shoulder and started wiggling the camera around, offering up some fishing pointers.

Looking back, I realized this hand belonged to Monster Hunter Wilds director Yuya Tokuda, who had popped into the gaming room between interviews and seemed to have a perpetual grin on his face as he watched people play and explore Capcom’s new world. We tried out systems and battled alpha monsters under his and producer Ryozo Tsujimoto’s watchful eyes for several minutes, the pair clearly eager to see what we could uncover during our playthrough. And there was so much to uncover, from trying out multiple weapon loadouts to exploring the massive zones included in the preview section of the event.

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