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[STEAM] How to complete Miri Fajta and find Marika in Kingdom Come Deliverance 2


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In Kingdom Come Deliverance 2, after arriving at the Nomad's Camp and speaking to Voivode, you'll learn that his daughter, Marika, has gone missing. He'll tell you that she was last seen with Bozhena. Outside of this, it's a complete mystery. Here's how to complete Miri Fajta and find Marika.





Table of contents



KCD2 Miri Fajta quest walkthrough



You'll initially start Miri Fajta by talking to the Nomad Camp's Voivode, who tells you his daughter, Marika, has suddenly vanished. It's been two days since anyone's seen her, but all they found was her tracks past Bozhena's hut toward Apollonia.





You have two choices: go to Bozhena for more information or search Marika's tent for more clues. She has a small tent next to Aranka's, now with a bunch of cloth strewn around the floor. You'll find her scarf next to a chest, which serves as a helpful clue later in the quest.







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Screenshot by Destructoid



If you've
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and reunited with him, you can use him to track Marika's scent using her scarf. He'll lead you to the exact ravine where she and her lover are staying, making the search much easier. Otherwise, if you've yet to find him, you can head to the map location above to encounter her.





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Screenshot by Destructoid



As you enter the cave, you'll find Marika eating while an injured Bohush is on the ground. Talk to Marika to learn more about her predicament: It turns out that Marika voluntarily ran away, as her family, including Voivide, isn't completely innocent in this situation.





She'll ask you to return to the Nomad's Camp to get assistance from her mother. If your Survival skills are high, you can help Bohush yourself. Failing the interaction loses your reputation with Marika, but there aren't any major consequences beyond this. You can also give Marika her scarf for a reputation boost.





Now that you've found Marika, it's time to return to the Nomad's Camp and help Bohush recover. You can fast-travel to locations like Zhelejov or Semine to make the trip easier, but it'll be a lengthy walk regardless.





If you want, you can jump straight into asking Voivode about the amulet or talk to Aranka first to get some Marigold and bandages. She'll recommend
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if his situation is dire, which you can find in Troskowitz. Since Troskowitz is on the way to Apollonia, we'll keep this location in mind for later.





How to get Voivode's Amulet in KCD2



Once you're ready to talk to Voivode, he'll reveal his side of the story, matching what Marika told you in the cave. Before he'll give you the amulet, he requests your help
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in Semine. Since he and his family aren't welcome there anymore, you're the only one he now trusts to handle the situation. As a bonus, if you run out of Marigold at any point, you'll find more on your way here.





Rescuing Tibor



Upon arriving in Semine, you'll quickly realize Bohush and Marika's situation is the talk of the town. Most characters will know about Tibor, telling you the Saddler's workers captured him. You'll find a new marker in the southwestern part of town.





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Screenshot by Destructoid



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is directly north of Marika's cave, inside a tree's trunk. After returning to Marika and telling her about the situation, she'll tell you about a well with a hollowed out tree next to it. Searching this tree will give you the letter.





Although we're approaching the end of the Miri Fajta quest, Voivode first reveals some more information: he can't give you the amulet without having the letter of safe conduct be originally got from the Emperor. Marika took this letter from him and asks you to retrieve it from her. It's time to return to Apollonia.





Before going back, though, make sure you have Marigold and Comfrey for Marika and Bohush. You'll find both in Troskowitz in the Apothecary's herb garden.





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Screenshot by Destructoid



From here, you can experience multiple endings for the Miri Fajta quest. While we'll primarily focus on the most positive ending, I'll briefly mention the others as well.





All Miri Fajta quest endings in KCD2



Once you have the Letter of Safe Conduct, head back to the Nomad's Camp and talk to the Voivode. From here, you have several options that'll influence your ending.





Betraying Marika



If you choose "Here's the letter, to hell with Marika," you'll complete the quest without bringing Marika back to the Nomad's Camp. The Voivode will give you 85 Groschen as a reward without you having to return to Marika. However, the Voivode will be upset about it later, and Aranka will, understandably, be upset about never seeing her daughter again.





Help Marika



Instead, if you want to help Marika and still receive a reward, talk to Aranka first. She'll tell you the Voivode enjoys engaging in bets and that you can use this to win the amulet. Once you talk to the Voivode about it, he's initially reluctant, but after some pushing, he agrees to it as long as Tibor is the one who represents him.





Once the bet begins, you'll take part in up to three competitions:





  • Horse riding
  • Unarmed combat
  • Dice



If you manage to win the first two matches, you'll automatically win without playing Dice. Otherwise, you'll need to
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and have some good luck to get the amulet.





Of these three competitions, horse riding is the most challenging, as Tibor's horse is pretty fast. Going with the horse the Voivode gives you won't work, as Tibor's will fly past with no hope of catching up. That is, unless you resort to cheating. You have two options for winning the race:





  1. Drug Tibor's horse
  2. Get a better horse



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Screenshot by Destructoid



If you have one of the
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already, you won't have to worry about Tibor's outpacing you unless you mess up on pathing. Otherwise, talk to Aranka to get a potion you can pour into the horse's trough to give it a stomachache, making it much easier to win the race.





You can use a similar strategy for the second match with Tibor. While you can fight him fair and square, you can ask Aranka for a sleep potion to pour into Tibor's drink to make him sleepy. That way, he'll be sluggish, making it much easier to defeat him.





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Screenshot by Destructoid



If you lost either of these matches, you'll have to take part in a Dice match with the Voivode himself. This is mostly luck-based, but you can ask Aranka for a special dice to make things easier. Aside from this, the rules and mechanics are the same as any typical Dice game.





Once you win two of the three matches, the Voivode will personally visit Marika. After a sweet conversation between the two, you'll return to the camp, wrapping up Kingdom Come Deliverance 2's Miri Fajta quest.



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