[STEAM] Best books all gamers should read
The question of whether or not video games are art is one that has haunted gamers for a while. Before that, we had to justify whether video games were, in any way, shape, or form, a worthy way of spending our time. If either question sparks even a tiny bit of interest from you, then you should totally consider picking this one up.
In Extra Lives, author Tom Bissell looks into the "why" of video games with this deep dive into the medium and into what makes it a medium so many people care deeply about. Extra Lives is a great pick for anyone interested in video games, even slightly.
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: Ruin and Recovery in the Video Game Industry by Jason Schreier
If Jason Schreier's Blood, Sweat, and Pixels told you the story of trying to survive in the video games industry, Press Reset, the spiritual successor, talks about coming back to life after "dying" in it.
Press Reset tells the true stories of layoffs and studio closures that continuously leave people without the jobs they love in an industry that seemingly despises them — then about how they deal with it. It's a great, tough, read, but also one that will not leave you completely devoid of hope.
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: An Atlas & Exploration of Video Game Cities by Konstantinos Dimopoulos
Some of us don't care too much about where the game takes place, while others want to immerse themselves in every scrap of lore they can find about the game world. They want to explore, learn more about the world itself, and if you're a part of this group, then Virtual Cities is the book for you.
Konstantinos Dimopoulos' video game city Atlas digs deep into the lore and the reasoning behind the aesthetics and structures in 45 extremely iconic game cities such as Half-Life 2's City 17, Silent Hill, and New Vegas. If that's not enough for you, Virtual Cities then beautifully ties it all together via over 100 full-color illustrations that are gorgeous enough to justify the price on their own.
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: Heroes, Villains, and the Fight for Art and Soul in Video Games
If you're among the countless people who played Spec Ops: The Line and wanted to read more from the person behind it, then this may be your jam. The Line's lead writer, Walt Williams, wrote an entire book's worth of thoughts about video games.
in Significant Zero, Williams talks about the seemingly unfortunate time when his satirical writing first caused him to lose his job in the Air Force, then paved the way to an awesome career writing for games such as Bioshock and Civilization. He then delves into the billion-dollar video game industry, one filled with incredible talent and even more incredible egos. If you want to read a fun account about this sometimes beautiful, sometimes dreadful industry, then Significant Zero is the book for you.
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: The Outlaw Story of Grand Theft Auto by David Kushner
What better way to cap it all off than with yet another great work of David Kushner, the man who got the ball running with Masters of Doom? This time Kushner tells us about the origin story of the Grand Theft Auto series, which is now the biggest franchise in the world, but one that started off as anything but.
Did you know GTA started off as a dead average driving game that was pretty much carried by the free publicity it got from outlets everywhere complaining about the amount of violence It contained? Did you know the series owes its success to a glitch that Did you know the makers of GTA are British?! Those are just the tip of the iceberg in the incredibly outrageous origin story of Dan Houser, Sam Houser, and Rockstar games.
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