Diamond Member Pelican Press 0 Posted February 10, 2025 Diamond Member Share Posted February 10, 2025 This is the hidden content, please Sign In or Sign Up Former World of Warcraft Dev’s Latest Game Uses a Key Feature from Marvel Rivals to Address Stagnation in RPGs One of the biggest problems that role-playing games (RPGs) have is how balance and meta works. But does it have to be this way? Not according to Chris Kaleiki, a former World of Warcraft class designer and now head of Notorious Studios. He believes that games like Marvel Rivals are a good example of keeping the “meta” dynamic and interesting. This is the hidden content, please Sign In or Sign Up Marvel Rivals. | Image Credit: NetEase Games Kaleiki and Notorious Studios are going to try and solve this problem in their upcoming game Legacy: Steel & Sorcery. Taking inspiration from the success of other studios, Kaleiki hopes to address the problem of stagnation that has plagued RPGs for the longest time. But will he succeed? Ex-World of Warcraft dev thinks NetEase got it right with Marvel Rivals This is the hidden content, please Sign In or Sign Up Kaleiki has seen firsthand during his work on World of Warcraft how the meta tends to stagnate in RPGs. Players often find and optimize the “best for any given situation” builds, making many other options feel redundant. He believes that the best way to combat this is by frequently changing the game’s balance so that we can have more chances to adapt. During a recent interview with This is the hidden content, please Sign In or Sign Up , Kaleiki pointed to Marvel Rivals as an example of how to handle this challenge. NetEase designed team-up abilities in Rivals that change periodically to give players more character options. This brings variety to the game and is what Kaleiki wants to do with his upcoming title. The only solution I think is you have to change the meta continually. If you look at Marvel Rivals, actually, it’s kind of interesting what NetEase did. They have teamups where two heroes get a bonus if they play with each other What they’re planning to do, which I think is smart, is that every season or every now and then they’ll just change them. While Marvel Rivals does it with changing team-up abilities and seasonal buffs, Legacy: Steel & Sorcery takes a different approach. The game, which blends RPG elements with extraction shooter mechanics, plans to introduce rotating seasons where crafting materials and loot availability change over time. This system will influence which builds are most viable each season, as different resources will shape the gear that players can craft. Players constantly have to re-evaluate and think through ‘what is best, what is the new meta?’ That’s the only thing you can really do. I think players like it and developers like it. The game itself takes a unique approach to the RPG genre by blending elements of extraction shooters with fantasy role-playing mechanics. Unlike traditional MMORPGs that focus on vast, persistent worlds, Legacy: Steel & Sorcery offers shorter, high-stakes adventures where players must complete objectives and extract safely to keep their loot. Legacy: Steel & Sorcery shouldn’t have the RPG meta issue This is the hidden content, please Sign In or Sign Up Legacy: Steel & Sorcery is getting its Early Access launch on February 12, 2025. The game will take a similar approach to Marvel Rivals in its gameplay. We will start with four playable classes, Warrior, Hunter, Rogue, and Priest, alongside one main map, Greenwood. Over time, new classes like Paladin and Wizard will be introduced, alongside additional maps and game mechanics. The game’s Early Access ******* is expected to last at least 12 months. During this *******, Notorious Studios plans to introduce new maps, classes, and other content updates. We can expect to see the same kind of meta-shifting experience seen in Marvel Rivals but within an RPG. Kaleiki has the potential to solve one of the genre’s long-standing issues Balancing a game around a shifting meta is no easy task, and Marvel Rivals players aren’t without concern. It’s likely that seasonal buffs will make long-term balance difficult to maintain. If a character receives a temporary buff in one season but loses it in the next, they might feel drastically weaker, which could very well be a problem. This is the hidden content, please Sign In or Sign Up #World #Warcraft #Devs #Latest #Game #Key #Feature #Marvel #Rivals #Address #Stagnation #RPGs This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/213855-former-world-of-warcraft-dev%E2%80%99s-latest-game-uses-a-key-feature-from-marvel-rivals-to-address-stagnation-in-rpgs/ Share on other sites More sharing options... Join the conversation You can post now and register later. 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