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Heresy Brings Brutal New Enemies, Delivering the Challenge That Has Been Missing for So Long


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Heresy Brings Brutal New Enemies, Delivering the Challenge That Has Been Missing for So Long

Episode Heresy is finally out in Destiny 2 and this last Episode brings a lot of new content. We’re getting a new Sundered Doctrine dungeon, a roguelike mode called The Nether, and a ton of balance changes and other features. But there is one silent change that’s getting a lot of praise from players.

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More of this, please! | Image Credit: Bungie

The update has refreshed the Taken faction and introduced new Dire Taken enemies with new abilities and stats. Players are already singing the praise of this change saying that it brings some much-needed difficulty and variety to the game. A change like this has been long overdue from Bungie, especially with the recent monotony of the game.

Destiny 2 is bringing some fresh enemy changes this time

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We actually get to learn new things with this. | Image Credit: Bungie

At first glance, the Dire Taken may seem like yet another version of the same old Destiny 2 faction. But they’re not. Their new abilities set them apart from anything we’ve seen before and players have quickly noticed and praised the new abilities and features these reworked Taken units are bringing to the table.

first impression of heresy…. goated
dreadnaught looks incredible, actual difficulty in the questline for solo nether, story is WTF, so many builds to have fun with, star wars collab is such a banger

this is the destiny i love

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— Mactics (@MacticsG1)

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Taken Thrall now leaves behind explosive Blights upon death, so we’re either forced to run or shoot it down as soon as possible. Taken Minotaurs generate Stasis fields that can trap you if you get too close, while Taken Vandals have been reported to become entirely invisible until they attack, which is pretty cool.

Unlike the slight variations introduced with the Vex in Echoes or the Scorn in Revenant, the Dire Taken has a lot of big gameplay changes. Over time, most of us have learned and adapted to the patterns of all the enemy factions. But it’s these kinds of changes that breathe fresh air into a game. And that’s been the consensus among players as comments of praise and new life fill the comments on

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Players want more with other enemy factions

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Bungie, please give us more enemy changes like this! | Image Credit: Bungie

One

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user even compared the Dire Taken to the best parts of past expansions, noting that this episode is the first time in a long while that they had to stop and learn how enemies behave. Let’s hope Bungie recognizes the good feedback and makes similar changes in the future. It doesn’t always have to be a completely new thing, just needs to shake it up the right way.

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Beyond the enemy refresh, Episode: Heresy also comes with a lot of new changes, including The Nether, a new rogue-lite activity set on the Dreadnaught. This three-player mode limits health regeneration and ammo and is sort of a dungeon crawler where we have to collect buffs and strategize their runs.

The episode also brings the new Sundered Doctrine dungeon which revisits Rhulk’s Pyramid Ship and launches with Contest Mode for the first 48 hours. We also got a new Arc-based buff called Bolt Charge which players can stack up to 10 times with attacks. At max stacks, any ability summons an Arc bolt that strikes your enemies.

With Episode Heresy being the last of the episodic format, the expectations were high before the switch to a new system. And it’s safe to say while it isn’t perfect, Bungie has done some good work here.




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#Heresy #Brings #Brutal #Enemies #Delivering #Challenge #Missing #Long

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