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[STEAM] How to heal in the The Nether: Explore mode in Destiny 2


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As with most content drops for Destiny 2, Episode: Heresy adds a new activity in the form of The Nether. While Guardians will largely be slaying out foes and handling mini-objectives in The Nether, the activity throws a twist into the mix: players can't heal themselves through traditional means.





This no-doubt throws
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's healing-capable Warlocks into disarray, but it also means that players can't just hang around and wait for health to regenerate on any Class. Instead, if players want the ability to heal themselves and the rest of the Fireteam, they'll need to make some conscious decisions about their loadout.





Living on the edge



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Screenshot by Destructoid



Despite The Nether being specifically designed so that the image of the unstoppable, invincible Guardian is shattered, there are still some consistent ways to stay alive. Mostly, that will mean either taking some equipment built to heal other players or scrounging around The Nether looking for scraps of health and ammo. There are also some opportunities to get around The Nether's curse with buildcrafting.





While one method isn't necessarily superior to the other, relying on the pickups you find within the activity can be perilous if luck isn't on your side. Though it might mean sacrificing something else that can help bring some pain to your enemies, opting for healing through either equipment or your build means that the Fireteam will always have a way to regain health, even in dire predicaments.





Support Frame auto rifles



The most obvious way to directly oppose the lack of self-healing in The Nether is by having each member of the Fireteam use a Support Frame auto rifle. These weapons work like normal auto rifles when you aim down the sights, but instead, shoot healing bullets when firing from the hip. Currently, there are two of these weapons in the game, one from The Final Shape's weapon pool and another arriving for Heresy.





Most Guardians likely have a No Hesitation auto rifle or two lying around if they've completed The Final Shape's campaign. If you're lucky, you have already unlocked the ability to craft the solar weapon and can customize it to your liking. No Hesitation uniquely can benefit from a damage buff after rapidly healing allies, and it additionally provides Restoration to those healed.





The new Adamantite auto rifle is not craftable, but it works a little differently. Instead of increasing its own damage, Adamantite increases healed allies' damage and starts creating Unravel projectiles on that person. Depending on the weapon's roll, you might still even be able to reap similar benefits to No Hesitation. The Circle Of Life Perk also allows Adamantite a damage buff after healing allies.





Alternatively, if players don't want to use an auto rifle at all,
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, Crimson, and Lumina are also on the table. The Exotic pulse rifle, Red Death Reformed, allows Guardians to heal themselves when they defeat enemies and nearby allies when reloading after kills. Lumina is an Exotic hand cannon that can shoot healing shots to heal allies, and Crimson is an Exotic hand cannon that can be used to heal the wielder.





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Screenshot by Destructoid



Though the above options all work to heal players in The Nether, it's probably wise for the vast majority of players to double up on healing possibilities. The Nether is a revive-based activity, so the run is over when the Fireteam runs out of revives. You want to do everything you can to prevent a run of The Nether from being cut short so you can earn as many rewards as possible.





To this end, it's worth planning ventures into The Nether, especially if you bring a full Fireteam of friends. If possible, I'drecommend at least two players with a weapon with healing capabilities. I'd also suggest everyone in the Fireteam use the Recuperation mod on their leg armor. From there, the Boons and luck of the pots will take players the rest of the way.



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