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Horror Extraction Shooter Level Zero: Extraction Hits 1.0 With Massive Changes – Full Patch Notes


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Horror Extraction Shooter Level Zero: Extraction Hits 1.0 With Massive Changes – Full Patch Notes

If you follow Insider Gaming, you know a few of us are huge fans of the extraction shooter genre. We play the top games in the genre in our spare time, and we’re always watching new and indie releases in the scene. But few delve into the horror scene. Now, horror extraction shooter Level Zero: Extraction has hit 1.0 with a massive patch, a vast content revamp, and even a new game mode!

You can check out the full patch notes below, but the developer sent over a little release detailing everything different in 1.0 compared to the Early Access version of the game:

  • Most lights are now on by default. Alien Monsters now take damage from UV light—flashlights, glowsticks, and flares have been changed to UV;
  • Lots of new grenades & weapons as well as attachments for the guns, including optics;
  • Research Facility map size increased, added two new sectors—Medblock and Radiation Tests—that require access cards to enter, printable on the map itself;
  • Mutation system for Alien Monsters: Aliens progress each session, gaining mutations that alter gameplay and add a new power layer;
  • Improved shooting, animations, item swap, and movement;
  • Contract system rework: Items are now shown on the holomap;
  • Leaderboard section: Filtering by kills, K/D, extractions, etc.
  • Rebalanced economy after a series of iterations;

You can check out the

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below or via the game’s Steam page:

Revamped the Caves of Turion map as a “battle royale-like” experience

Here’s a list of changes:

  1. The main elevator can only extract three Mercs; as the session approaches its end, the elevator can’t be called;
  2. Two additional solo exits that are one-time only;
  3. Better loot;
  4. A ring of erosion starts moving toward the central elevator 10 minutes into the session;
  5. Aliens are immune to ring of erosion damage.

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This is a separate optional mode for Mercs only. It offers a more forgiving experience without Alien Monsters, but the loot is of a slightly lower tier.

OTHER CHANGES:

  • Final screen UI rework:
    1. Causes of death;
    2. Names of all the people in the lobby with more details about what happened to them during the session;
    3. An ability to add friends.
  • New skin attribution system: Skins are now obtainable through achievement-style goals and are never reset after completion.
  • New Alien Monster feature: Cocoons. When playing as an Alien, wrap a dead Merc in a cocoon; if it stays intact until the end of the session, you get a share of the loot that the Merc was carrying.
  • New weapon: Sniper rifle
  • New grenades: Gas, UV Flashbang
  • Revised economy with faster progression
  • Steam Friends through in-game UI. You can add other players as friends during a session—a pop-up will appear above them.
  • Matchmaking update: Locked regions. If you choose a region, you will only look for games in that region.
  • Various UI & UX Improvements

General Changes:

  • Added matchmaking lock for the 1.0 release to provide better latency, matching players in specific regions without expanding matchmaking to other regions.

Research Facility Changes:

  • Increased the amount and chance of weapon spawns in the warehouse and airdrops.

Caves of Turion Changes:

  • The central elevator is no longer called but instead arrives on a timer and leaves 2 minutes after arriving. Max capacity: 3 mercs;
  • The bore exit can only extract 1 merc per match;
  • The Grappling Hook exit can only extract 1 merc per match;
  • The solo elevator can only extract 1 merc per match;
  • The loot quality on Caves of Turion has been increased.

Merc Changes:

  • Reduced prices for items and weapons;
  • Headshot multiplier has been reduced from x3 to x2 against mercs;
  • Rebalanced damage for all weapons according to the new headshot multiplier;
  • Added a distinct sound for headshots;
  • The starter kit weapon changed to FoxFive;
  • Increased recoil for most of the weapons by 20-30% (reverted recoil changes);
  • Reduced the amount of stamina it takes for a melee attack for both one-handed and two-handed melee weapons;
  • Reduced the damage of marksmanship rifles;
  • Removed icons of card printers from the holo map when they’re active;
  • New item: Gas Grenade, working as a perfect mix between smoke grenade and alien’s acid cloud ability;
  • New item: UV Flashbang. It doesn’t blind mercs, but it will do heavy damage to aliens close to the explosion.

Furthermore, note that this update includes a complete server wipe, meaning your entire stash, trader rep, and levels will disappear, but your cosmetic skins will remain.

Did you try Level Zero: Extraction? In the comments, let us know your thoughts on the indie extraction shooter, or head to our community forums to share your perspective!


If you’re a fan of the extraction shooter genre, then you likely know the king, Escape From Tarkov, which is constantly improving, thanks to Battlestate recently claiming they’re following player feedback!


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