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Todd Howard Can Use DeepSeek AI to Solve a Critical Problem in Fallout 5 That Haunts Starfield Like a Spectre


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Todd Howard Can Use DeepSeek AI to Solve a Critical Problem in Fallout 5 That Haunts Starfield Like a Spectre

The world was recently shocked by DeepSeek AI, a brand-new generative AI model from China. This new advanced reasoning model generates human-like responses and presents a lot of new possibilities in the world. But for now, let’s take it on the gaming industry of things, specifically towards Bethesda Game Studios and Todd Howard’s classic franchise.

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It was a really noticeable problem. | Image Credit: Bethesda Game Studios

After the not-so-great reception and performance of Starfield, Todd Howard and Bethesda are looking to the future with The Elder Scrolls 6 and Fallout 5. Starfield was one of the most anticipated games ever, but it simply wasn’t the landslide hit many expected. But with DeepSeek AI, the next entries of the Elder Scrolls and Fallout series could see some big improvements.

Todd Howard and Bethesda have to lock in to succeed

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There’s a lot to learn from recent developments. | Image Credit: @LexFridman/
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One of the biggest complaints we had about Starfield was the fact that the NPCs felt kinda unfinished and unpolished. Despite the game’s vast open-world design, NPCs often had repetitive dialogue and never really reacted to player actions and decisions. In some cases, multiple NPCs even shared the same face so not great overall.

In previous BGS games, all NPCs had routines. They had places to sleep, work, and hang out in the evening. They weren’t just background. Wondering if that will be true for

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and if those tall buildings in New Atlantis are NPC apartments which can be entered (looted
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— Ad Astra Starfield! (@Starfield2023)

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At the time, this was especially annoying because Bethesda’s already had a reputation for making some of the best games, and NPCs. This is a major flaw for ambitious and promising games like Starfied. Players want and deserve memorable and believable characters, especially with the kind of money that AAA games cost these days. Fallout 5 cannot afford to repeat these mistakes, and AI could be the solution.

DeepSeek AI is designed to generate human-like responses based on contextual reasoning, making it an ideal tool for improving NPC behavior. It’s already gone viral in the last few days with the things it can do. Instead of repeating the same dialogue lines or failing to recognize key player actions, NPCs in Fallout 5 could react more naturally.

This is how npc’s die in Starfield.

This is xbox.

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— kingthrash Reborn (@DoWhatYouDo6)

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For instance, if a player wears faction-specific gear, NPCs could respond with suspicion or admiration depending on which faction they themselves are from. We could have a better model of growing relations with NPCs as they adapt their tone and demeanor based on previous interactions. In this way, the possibilities are endless. We’d like to hear your ideas too.

Bethesda can return to peak with Fallout 5

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Image Credit: Bethesda Game Studios

Bethesda is known for good games, and NPCs in some of its titles. But the studio also has a history of struggling with NPC realism. While titles like Skyrim and Fallout 4 featured improvements from previous titles, they still relied heavily on rigid scripting and predictable behavior.

Bethesda developed Starfield before the AI *****, meaning it lacked access to the latest generative AI models. At the time, procedural generation was the primary method used to populate its massive world. But we now live in a different time. With AI capable of understanding context and generating human-like responses, Fallout 5 could set a new standard for RPG storytelling.

With AI advancing at an unprecedented rate, it might be time to bring its uses into games. And that doesn’t mean in the field of replacing actual human work like game writing or designing. With the advancements of models like DeepSeek, we could soon interact with NPCs that truly feel alive.




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#Todd #Howard #DeepSeek #Solve #Critical #Problem #Fallout #Haunts #Starfield #Spectre

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