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[STEAM] This developer’s last game ended after a year. So what makes Exoborne different?


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I can’t imagine the stress of having to release a game in 2025. The market has gone through such a challenging time post-COVID that it feels like every game, outside of a few unimpeachable hits, is born into a battle to survive.

It would have been tough enough to release a game in 2025 when the market was strong, but with studios closing constantly and even some of the biggest franchises underperforming, what chance have you got? This is why, despite having a great time playing Exoborne, I came away with a sense of dread about the market it’s being released into.

This is the hidden content, please
This is the hidden content, please


This is the hidden content, please

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