Diamond Member Pelican Press 0 Posted January 24, 2025 Diamond Member Share Posted January 24, 2025 This is the hidden content, please Sign In or Sign Up Monster Hunter Wilds Uses Crafting to Solve the Issue of Players “never being able to get a specific skill”, Unlike Worlds With almost a month to the release of Monster Hunter Wilds, Capcom has begun to share out some crucial information regarding the game’s progression elements – one of which marks a significant improvement over Worlds. In a recent Monster Hunter Wilds interview, director Yuya Tokuda and art director Kaname Fujioka discussed these changes, preparing players on what to expect for the February 28, 2025 release. One of these notable changes involved the procuring of in-game skills. Skills can be a lot more fluidly unlocked in Monster Hunter Wilds This is the hidden content, please Sign In or Sign Up Speaking in an This is the hidden content, please Sign In or Sign Up , Yuya Tokida mentioned some interesting pointers for the endgame content in Wilds. In particular, this discussion centered around the use of decorations. As decorations ultimately affect skill builds, this would naturally affect the gameplay tactics used by the player base as well. Much like Monster Hunter Worlds, Wilds also follows a largely similar system – with decorations holding specific abilities or skills. This is the hidden content, please Sign In or Sign Up Wilds however, makes a major departure from the usual formula here by allowing players to obtain singular decorations for skills using a process such as crafting or alchemy. This greatly increases the scope of the builds on offer – ensuring that players can customize their builds better than ever before. In particular, this change eliminates the issue of being ‘locked out’ of certain skills in Worlds. Additionally, Wilds also lets players activate weapon and armor skills separately, which should allow for an even greater depth in gameplay. The duo have yet to share finalized details on the entire process though – which is probably something best kept for the official launch. Wilds is shaping up to be an exciting release This is the hidden content, please Sign In or Sign Up The arrival of a new, mainline Monster Hunter is always exciting, and Wilds is not looking to disappoint. In addition to the usual graphical improvements (which are to be expected since this is a current-gen only title), there is a lot more to look forward to. For starters, the improved weapons should make combat a lot more engaging, especially the addition of a rapid fire to the Light Bowgun. These alternate modes should spice up gameplay, especially in the endgame. Perhaps one of the more nuanced changes this time around would be a slightly heavier focus on the campaign. The campaign features a much more vibrant cast of characters, and should tell an interesting tale – something to look forward to as a newcomer. This is the hidden content, please Sign In or Sign Up #Monster #Hunter #Wilds #Crafting #Solve #Issue #Players #specific #skill #Worlds This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/198531-monster-hunter-wilds-uses-crafting-to-solve-the-issue-of-players-%E2%80%9Cnever-being-able-to-get-a-specific-skill%E2%80%9D-unlike-worlds/ Share on other sites More sharing options... Join the conversation You can post now and register later. If you have an account, sign in now to post with your account. Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below. Reply to this topic... × Pasted as rich text. Paste as plain text instead Only 75 emoji are allowed. × Your link has been automatically embedded. Display as a link instead × Your previous content has been restored. Clear editor × You cannot paste images directly. Upload or insert images from URL. Insert image from URL × Desktop Tablet Phone Submit Reply Share https://hopzone.eu/forums/topic/198531-monster-hunter-wilds-uses-crafting-to-solve-the-issue-of-players-%E2%80%9Cnever-being-able-to-get-a-specific-skill%E2%80%9D-unlike-worlds/ More sharing options... Followers 0 Go to topic listing Most Contributions Pelican Press 196643 Steam 72166 Editor 12043 Kotaku 7300 SpaceMan 2829
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