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[STEAM] Monster Hunter Wilds Making Big Weapon Changes


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Monster Hunter Wilds director Yuya Tokuda and art director Kaname Fujioka recently spoke at length about the changes to weapons that will be featured in the upcoming sixth main entry of the Capcom franchise.
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is the successor to 2018’s Monster Hunter: World, and is scheduled to release on PC, PlayStation 5, and Xbox Series X/S. The main takeaways from the new entry include open-world biomes and the brand-new Seikret mount, with gameplay focusing particularly on tailoring a seamless hunting experience for players.

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