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[STEAM] Path of Exile 2 Patch Notes Detail Endgame and Monster Changes as Early Access Continues


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Grinding Gear Games will soon roll out
This is the hidden content, please
update 0.1.1 and has
This is the hidden content, please
, revealing a host of endgame, skill, and monster changes for the early access dungeon crawler.

Full details for the latest update reveal a massive list of adjustments that, as long as everything goes according to plan, are set to be implemented tomorrow, January 17. It’s yet another addition to the in-development title that sees Grinding Gear fine-tune the experience to live up to both it and fans’ expectations.

Endgame maps have increased their monster, chest, Essence, Strongbox, and Precursor Artifacts numbers in hopes of creating a more rewarding experience for those deeper into Path of Exile 2. Endgame players will now also find four new Tower Map areas – Alpine Ridge, Bluff, Mesa, and Sinking Spire. Skill changes include tweaks to things like Supercharged Slam, Scavenged Plating, and more, while monster balances promise increased toughness per essence modifier and a reduction for the Lost-men Zealot’s Meteor range. There are, of course, also a vast number of glitch and quality-of-life improvements included in today’s list.

Path of Exile 2 patch 0.1.1 is only the first of many updates set to launch in 2025. Included in the patch notes are mentions of fixes for issues Grinding Gear says it “didn’t quite get ready in time for this patch.” For example, it’s taking longer to fix Una’s Song than the team anticipated, and Map Stash Tabs are also on the way. Grinding Gear says these problems will be addressed “as soon as they’re ready.”

“It’s worth stressing that just because a specific issue is not on this list, it doesn’t mean that we’re not aware of it or that it isn’t going to get addressed,” game director Jonathan Rogers explained in
This is the hidden content, please
. “It just means that we either can’t fix the problem quickly, or we can’t do so without the need for a new economy.”

The long wait for the Path of Exile 2 early access launch finally came to an end when it released on PC, PlayStation 5, and Xbox Series X and S on December 6, 2024. It saw massive success,
This is the hidden content, please
. Regardless of its strong start, the team acknowledged that more could be done to make the experience feel rewarding, outlining
This is the hidden content, please
. For everything coming in update 0.1.1, you can read the full patch notes below.

Path of Exile 2 Update 0.1.1 Patch Notes
0.1.1 Patch Notes

This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.

Endgame Changes

  • Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
  • The Lost Towers Map area has also been revamped.
  • To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you'll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time.
  • The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.
  • The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging.
  • The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.
  • Added checkpoints to Map areas.
  • Map areas now contain a minimum of 3 Rare Monsters.
  • Citadels can now appear closer to the Ziggurat Refuge.
  • Improved the visibility of Citadels on the Endgame Map.
  • Maps now display their Biome when hovered in the Atlas UI.
  • Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.
  • Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:
  • A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
  • A number of Maps now contain up to double the number of Monsters.
  • A number of Maps now contain 50% more Magic Monsters.
  • A number of Maps now contain 50% more Rare Monsters.
  • A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
  • A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
  • A number of Maps now have 50% more chance to contain Essences.
  • A number of Maps now have 50% more chance to contain Strongboxes.
  • A number of Maps now have 50% more chance to contain Shrines.
  • Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
  • Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.
  • Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters.
  • Improved the highlightability/clickability of Shrines.
  • Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
  • Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.
  • The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.
  • The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).
  • The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).
  • The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).
  • Reduced the number of monsters and small chests from Breaches by 15%.
  • Increased the amount of Simulacrum Splinters found in Maps by 20%.
  • Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
  • Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.
  • Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.

Skill Changes



  • Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
  • Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
  • The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.
  • The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.
  • Skills socketed in a Meta Gem's sockets can no longer gain energy.
  • Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.
  • Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion).

Monster Changes



  • Monsters now have increased Toughness per Essence modifier affecting them.
  • Added a small delay before monsters released from Essence Monoliths can use their skills.
  • Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved.
  • Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.
  • Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved.
  • Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved.
  • The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random.
  • Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack.
  • Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved.
  • Reduced the axe throwing distance of Vaal Axemen.
  • Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved.
  • The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you.
  • Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects.
  • Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects.
  • Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms are no longer targetable.
  • Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear, and now deal less damage when they first appear before ramping up.
  • Reduced how often Prowling Shades can use their invisibility skill.
  • Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.
  • Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.
  • Improved the visual effects of Fiery Zealots' Fire Storm skill.
  • Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved.
  • Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage.
  • Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death.
  • Mighty Silverfist's Commando Roll skill now deals significantly less damage.
  • Reduced how often Azak Stalkers use their Slam skill.
  • Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges.
  • Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage.
  • Slitherspitters no longer deal damage twice with their projectile attack. Their melee attack now deals Physical damage instead of Chaos.
  • The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety.
  • The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters.
  • Improved the telegraphing for Azak Shamans' Detonate Dead skill.
  • Improved the telegraphing for the crystals left by Vaal Goliaths when they die.
  • Chaos Pustules in Ritual encounters have had their visuals improved.
  • The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.
  • Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
  • Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.
  • Volatile Plants are now much more noticeable both before and as they're about to explode.
  • Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased.
  • The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.
  • Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.
  • The Shielding Monsters modifier has been reenabled in the Trial of Chaos.

General Changes and Improvements



  • Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen.
  • Strongboxes have been adjusted to spawn waves of enemies over a much shorter ******* of time.
  • The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
  • Significantly increased the chance to encounter Research Strongboxes.
  • Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
  • The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
  • Charms now play an effect on your character when they are automatically used.
  • Socketables such as Runes can now be overwritten by placing another socketable item into the socket.
  • Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets.
  • Flasks with Quality are now able to be salvaged.
  • Armour has been made more effective, by approximately 15%.
  • More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
  • Objects such as Delirium Shards can no longer be pushed by other Monsters.
  • Increased the chance for Omens to appear as Ritual Rewards.
  • Reduced the chance for items to roll some of the less-desirable item modifiers.
  • Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion.
  • Added an exit portal to the Trialmaster arena.
  • Removed the level requirement to access Expedition Vendors.
  • Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
  • Reduced visual clutter in many Map areas to improve the visibility of skills and effects.
  • Added a tutorial for activating your first persistent buff skill gem.
  • Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps.
  • Improved the loading time of the World Map.
  • Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).
  • Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).
  • Alva now has an option to gamble for items when placed in your Hideout.
  • Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
  • The Quest Tracker now shows which quests are applicable for the area you're currently in.
  • Uncut Gems now show their level on the item label.
  • Charms now display their number of charges and when they're active.
  • Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed.
  • Added propogating Weapon Effect options to the Cosmetic Panel UI.
  • The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art.
  • The Hand of Wisdom and Action Unique has received 3D art.
  • Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.
  • After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled.
  • Improved performance of the Xyclucian, the Chimera boss fight.
  • Improved performance of the lava in The Molten Vault.
  • Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps.
  • Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge).
  • Improved the performance of The Ziggurat Encampment in order to reduce the occurence of unloaded textures.
  • Burning Ground can no longer spawn underneath interactables, such as levers.
  • Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving.
  • Added keyword for Honour Resistance.
  • Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
  • You can now pick up items and interact with some objects while performing other actions.
  • The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement.
  • Continued to incrementally improve the sound, art, effects and environments.

Unique Item Changes



  • The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb.
  • The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It now provides +40-60 to maximum Life and +40-60 to maximum Mana.
  • The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength.
  • The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.
  • The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield.
  • The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
  • The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life".
  • The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage.
  • The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
  • The ****** Doubt Unique Body Armour now provides 10-20% to Cold Resistance.
  • The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.
  • The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.
  • The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb.
  • The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb.
  • The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.
  • The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using a Divine Orb.
  • The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb.
  • The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded
  • The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously 300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.
  • The Briskwrap Unique Body Armour now has 60-100% increased Evasion.
  • The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second.
  • The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb.
  • The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
  • The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed.
  • The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
  • The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.
  • The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage.
  • The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit.
  • The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.
  • The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage.
  • The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb.
  • The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb.
  • The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.
  • The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb.
  • The Deidbell Unique Helmet now provides +10-20 to Strength.
  • The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.
  • The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously 30%), and now provides 3-5 Life Regeneration per Second.
  • The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.
  • The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.
  • The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%).
  • The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot.
  • The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb.
  • The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate.
  • The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second.
  • The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb.
  • The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
  • The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit Chance.
  • The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity.
  • The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.
  • The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.
  • The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.
  • The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage.
  • The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.
  • The Horns of Bynden Unique Helmet now provides +20 to Armour.
  • The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
  • The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%). Existing versions of this item can be updated with a Divine Orb.
  • The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.
  • The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
  • The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ailment (previously 20%). Existing versions of this item can be updated using a Divine Orb.
  • The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.
  • The Irongrasp Unique Body Armour now provides +20-30 to Strength.
  • The Ironride Unique Helmet now provides +30-50 to maximum Life.
  • The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.
  • The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb.
  • The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.
  • The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold.
  • The Leer Cast Unique Helmet now provides +10-20 to Dexterity.
  • The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50).
  • The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.
  • The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.
  • The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb.
  • The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield.
  • The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to 19-29 Lightning Damage.
  • The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.
  • The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.
  • The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance.
  • The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.
  • The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance.
  • The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage.
  • The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.
  • The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.
  • The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%)
  • The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance.
  • The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life

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