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[STEAM] BioShock maestro Ken Levine says Judas will double down on reacting to player choices because it's the future of games: 'I've never been a big fan of cutscenes because they're not interactive'


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The idea that games should center "player choice" and react meaningfully to our decisions is repeated so often it's become a cliche, and BioShock creator Ken Levine has been a leading figure in that department—his games are all about moral decisions and meta-commentary on free will and game design. In a recent interview with
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about the state of the industry and his upcoming game, Judas, the director revived the topic, but he hasn't given us the stock 'your choices matter' marketing promise here, admitting that choice continues to be a "hard problem" to solve even after 50 years of videogames...
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