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Not Fallout 76, Todd Howard Admitted One Fallout Game Was a Such Massive Undertaking Even Bethesda Was Overwhelmed


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Not Fallout 76, Todd Howard Admitted One Fallout Game Was a Such Massive Undertaking Even Bethesda Was Overwhelmed

Fallout is such a huge franchise for Bethesda. This series literally redefined the RPG genre, while not all of the installments were worthy at all, just like Fallout 76. This game might have become popular once again after the release of the Fallout TV show, but it never did justice to the legacy of the long-hailed franchise.

Fallout 76 was released on October 23, 2018. | Credit: Bethesda.

However, Bethesda boss Todd Howard thinks not Fallout 76, but Fallout 4 was the real reason for the headache of the company as it overdid its capabilities to make the game stand out from the rest.

Fallout 4 Overwhelmed Bethesda

Fallout 4 was too much at one time for Bethesda. | Credit: Bethesda.

Frankly speaking, it was a bit too much for Fallout 4. Bethesda tried implementing a lot of things at once in that particular title. For instance, the game has got a building editor, a mobile app, a gun customization tool, games for the Pip-Boy, along with the freaking game itself. When asked about how the company managed to focus all of these simultaneously, this is what Howard has to say (via

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, in 2015):

That is the hardest part. We’re lucky, in that nowadays we’re not a very big studio–we’re just over 100 people. We have about eight more people than we did when making Skyrim. Relative to what we’re making, it’s a tiny studio.

However, Howard had full confidence in his team. The team that made Fallout 4 was just eight more people than the team that made Skyrim. Actually, the core team was intact, as Howard inferred “It’s also the same team; this is the group that did Fallout 3. This is the group that did Skyrim.”

He also stated that the company was able to work with people who know its own systems and design processes very well. Despite all of this, the creative director of Bethesda accepted the fact that “the hardest part is gluing it all together.”

Fallout 4 vs Fallout 76 – Which One is Better?

Fallout 76 provided better in-game aesthetics as compared to Fallout 4. | Credit: Bethesda.

It’s a pretty tough question to be honest, because it’s like two different pages of the same book. But if we dig deeper, obviously there are some pros and cons in both the games.

Fallout 4‘s combat system with bullet time VATS is arguably its strongest feature. By slowing down time (though not completely stopping it), you can target various enemies and body parts and watch the action unfold in dramatic slow motion.

It’s a lot of fun and provides strategic options on the fly that Fallout 76 was unable to provide due to its multiplayer nature. In the midst of combat, you can also fully pause time to switch out weapons and use healing items from your inventory. Another historic mistake from Bethesda was giving no text-chat feature in multiplayer.

On the other hand, Fallout 76 excels Fallout 4 in terms of a more aesthetically pleasing in-game atmosphere. the Fallout 76 universe to be more appealing and captivating, particularly in the more verdant “Forest” beginning regions. With backpacks and CAMPs, it has a genuine camping trip feel that its more urban predecessors did not.



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#Fallout #Todd #Howard #Admitted #Fallout #Game #Massive #Undertaking #Bethesda #Overwhelmed

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