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#1 Moon Knight Player Who Averages Almost 21K Damage Gets Away With a Really Toxic Habit That Needs a Nerf


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#1 Moon Knight Player Who Averages Almost 21K Damage Gets Away With a Really Toxic Habit That Needs a Nerf

In the two weeks since its launch, Marvel Rivals has taken the hero shooter genre by storm, with NetEase’s latest offering proving that there’s still room for innovation in the crowded space. But as players climb the competitive ladder, a concerning trend is emerging that threatens to undermine the game’s fundamental balance.

#1 Moon Knight helps highlight a rather troubling tactic. | Image Credit: NetEase Games

While most are focused on mastering their favorite heroes and learning team compositions, some of the game’s top players have discovered exploitation tactics that go beyond mere skill expression. And as one particularly eye-opening clip from a top-ranked player demonstrates, this issue isn’t just about individual heroes—it’s about a fundamental flaw in the game’s design.

When skill meets exploitation in Marvel Rivals

The competitive scene in Marvel Rivals is already heating up, with players pushing the boundaries of what’s possible with each hero. A recent clip featuring Absolute, who sits in the top 10 of the global leaderboards and has made a name for themselves as the game’s #1 Moon Knight player, perfectly illustrates a broader problem that’s starting to plague matches across all skill levels:

While the clip showcases impressive mechanical skill and game sense, it also highlights a toxic trend that’s becoming increasingly prevalent: spawn camping. This isn’t just about one hero or one player—it’s a systematic issue that’s affecting the competitive integrity of matches.

Players across all skill levels have discovered numerous ways to trap enemies in their spawn points, turning what should be strategic choke point control into outright exploitation. What makes this particularly frustrating is that it’s not just about individual skill anymore—it’s about exploiting map design and spawn mechanics in ways that offer little to no counterplay.

The impact on match quality is severe. When players find themselves trapped in their spawn, the game essentially becomes a waiting game. All the strategic depth and team coordination that makes Marvel Rivals exciting gets reduced to a simple question: can you make it out of your spawn without immediately losing half your health?

The thin line between strategy and toxicity

Everyone should get a fighting chance. | Image Credit: NetEase Games

The issue extends beyond just Moon Knight, too. Other highly mobile characters like Psylocke and Iron Fist have been spotted employing similar tactics, turning what should be an exciting team-based shooter into an exercise in frustration for players caught in these spawn-trapping setups.

While some might argue that this is just high-level strategy, the reality is that it creates an unhealthy gameplay environment. When players can’t even leave their spawn without losing half their health, something needs to change.

Whether it’s adjusting spawn room protection zones, tweaking ability ranges near spawn areas, or implementing other mechanical solutions, NetEase needs to address this issue before it becomes too deeply ingrained in the meta.

The challenge lies in finding a balance—maintaining the high skill ceiling that makes Marvel Rivals exciting while preventing these mechanics from being exploited in ways that diminish the fun for everyone else.

What do you think about spawn camping in Marvel Rivals? Have you encountered this strategy in your matches? Share your experiences and suggestions for potential solutions in the comments below!




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#Moon #Knight #Player #Averages #21K #Damage #Toxic #Habit #Nerf

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