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Marvel Rivals Will Die a Slow, Excruciatingly Painful Death if 1 Critical Matchmaking Flaw Isn’t Fixed Soon


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Marvel Rivals Will Die a Slow, Excruciatingly Painful Death if 1 Critical Matchmaking Flaw Isn’t Fixed Soon

Marvel Rivals has taken the gaming world by storm since its launch earlier this month, with NetEase’s superhero shooter capturing the hearts of millions. But beneath the flashy abilities and Marvel magic, a familiar problem is brewing—one that’s giving veterans of the genre some serious déjà vu.

When nobody wants to switch, but everyone wants wins. | Image Credit: NetEase Games

While the game has earned well-deserved praise for its fresh take on hero-based combat, there’s an elephant in the room that’s becoming increasingly difficult to ignore. And if it’s not addressed soon, this otherwise promising title might find itself in some serious trouble.

The vicious cycle plaguing Marvel Rivals matches

Picture this: You load into a Marvel Rivals match, excited to play your favorite hero, only to find that your team already has four Duelists locked in. Sure, you could be the responsible player and switch to a Support or Vanguard, but why should you always have to be the one making sacrifices? It’s a scenario that’s becoming all too common in both casual and competitive play.

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The frustration is palpable across the community, and it’s not hard to see why. When every match becomes a game of chicken to see who’ll finally cave and switch to a support hero, the fun factor takes a serious hit.

Many players find themselves stuck in an endless cycle of filling roles nobody else wants to play:

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This problem becomes particularly acute in competitive play, where team composition can mean the difference between victory and defeat. Players who genuinely enjoy multiple roles often find themselves pigeonholed into being the eternal support or tank player, simply because nobody else will step up:

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The situation has gotten so dire that some players have started implementing their own unofficial “role rotation” systems just to maintain their sanity:

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The current system isn’t just frustrating—it’s actively driving players away from what should be an enjoyable team-based experience. When every match feels like a battle with your own teammates before the actual game even begins, something needs to change.

Finding a balance between freedom and structure

Role ******: The solution or another problem? | Image Credit: NetEase Games

The obvious solution might seem to be implementing a role ****** system similar to other hero shooters, but the reality is far more complex. Some players argue that forcing structure onto the chaos might do more harm than good:

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Those who’ve been around the block with other hero shooters, particularly Overwatch veterans, can attest to the downsides of strict role queues. What starts as a solution to team composition issues often evolves into its own problem, with DPS ****** times stretching into the dozens of minutes. The flexibility that makes Marvel Rivals unique could be lost in the process.

A more nuanced approach might be necessary. Some players have suggested reviving the Looking for Group (LFG) system from the original Overwatch, allowing players to form pre-made teams with agreed-upon roles while maintaining the current flexible system for those who prefer it. This could provide the best of both worlds—structure for those who want it, and freedom for those who don’t.

After all, the goal isn’t to restrict player choice but to ensure everyone has a fair chance to enjoy their preferred playstyle without feeling like they’re letting their team down. The solution needs to enhance the game’s existing strengths while addressing its current weaknesses.

What do you think about the current state of team composition in Marvel Rivals? Would you prefer a role ****** system, or do you have another solution in mind? Share your thoughts in the comments below!



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