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[STEAM] Civilization 7's drastic new combat mechanics fix the worst problems in Civ 6


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Getting a Domination victory in Civilization 6 is no easy feat. Not only does it mean battling and defeating every other nation on the map, you also have to manage the logistics of your own armies. City defenses need to be maintained. Troops, armored divisions, and reinforcements have to be shuffled across the hex-based landscape turn by weary turn - one of the biggest struggles is the sheer amount of repetitive micromanagement. In Civilization 7, however, this is all going to change. Firaxis has just revealed fresh details about the combat in its upcoming strategy giant, and it sounds like some of the most bothersome issues from Civ 6 - and the entire series, in fact - are finally remedied.

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