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[STEAM] Indiana Jones and the Great Circle Update Dramatically Improves Lighting Effects on Xbox


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Bethesda and MachineGames have just released a new update for Indiana Jones and the Great Circle that appears to have dramatically improved the lighting effects on Xbox consoles.

In a blog post, MachineGames announced the release of Update 2 for Indiana Jones and the Great Circle that among other things includes general gameplay and bug fixes. However, an Xbox-specific fix seems to have added big improvements to how Global Illumination appears in game.

Here are two images MachineGames released highligthing the before and after differences of the udpate.

As you can see from the Before and After pictures, the update appears to have removed some of the washed out look of the pre-patch version. With the update and improvements to Global Illumination, Indiana Jones looks much more natural, with deeper shadows, and more accurate colors.

Indiana Jones and The Great Circle is one of the best Xbox games to have come in some time, and evokes the feeling of a truly great Indiana Jones movie, while also providing the excellent gameplay MachineGames is known for with games like Wolfenstein. The new update looks to make a great looking game even better.

Here's a full copy of the
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. Be sure to check out IGN's
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for our full take on the new Xbox game.

General

  • Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.
Gameplay

  • Fixed an issue where player may be unable to equip Indy’s whip.
  • Fixed an issue where a player may end up with Indy’s camera permanently equipped.
  • Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.
Graphics

  • Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
  • Some further improvements to reduce “stutter” from duplicated frames during cutscenes.
Missions and quests – Please note this section contains some small spoilers

  • Fixed an issue where Gina may not approach the secret entrance to the ******** Treasure Chamber, blocking the mission from progressing.
  • Fixed an issue where Gina may go to pick the lock to the exit from the ******** Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
  • Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.
PC Specific fixes

  • Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
  • Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
  • Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
  • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
  • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
  • Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
Xbox Specific fixes

  • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.
[/url] Matt Kim is IGN's Senior Features Editor. You can reach him
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