Diamond Member Steam 0 Posted December 11 Diamond Member Share Posted December 11 This is the hidden content, please Sign In or Sign Up Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique value” to players. Sony took Concord offline and pulled the game from ***** within two weeks of its release this summer, citing a poor reception from players to the live service shooter, which was priced at $40. Sasser touched on the fate of the game, which also saw its developer This is the hidden content, please Sign In or Sign Up , in an interview with This is the hidden content, please Sign In or Sign Up . This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/181979-steam-marvel-rivals-director-thinks-concord-flopped-because-it-%E2%80%98didn%E2%80%99t-bring-any-unique-value%E2%80%99/ Share on other sites More sharing options...
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