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[STEAM] Marvel Rivals director thinks Concord flopped because it ‘didn’t bring any unique value’


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Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique value” to players.

Sony took Concord offline and pulled the game from ***** within two weeks of its release this summer, citing a poor reception from players to the live service shooter, which was priced at $40.

Sasser touched on the fate of the game, which also saw its developer
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, in an interview with
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