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[STEAM] Valve zoomed in Half-Life 2's FOV from the gold standard 90 so you could see all those pretty Source engine faces better


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PC gamers love tweaking our field of view sliders⁠, the extent of your in-game peripheral vision that gets rendered. Real heads tend to adopt a "the higher, the better," mentality, with 90 degrees being a commonly-accepted sweet spot. So why did PC gaming grande damme Valve saddle us with a miserly, dare I say console-like 75-degree default FOV in Half-Life 2?..
This is the hidden content, please

This is the hidden content, please

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