Diamond Member Steam 0 Posted April 17 Diamond Member Share Posted April 17 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up / A prototype wonder effect—featuringMario's head turned into blocks that could be eaten by enemies—didn't make it into the final game. (credit: Nintendo) [/url] In a game industry that seems to This is the hidden content, please Sign In or Sign Up in This is the hidden content, please Sign In or Sign Up as a This is the hidden content, please Sign In or Sign Up of This is the hidden content, please Sign In or Sign Up , it's often hard for even popular game franchises to maintain continuity in their underlying creative teams from sequel to sequel. Then there's the Mario series, where This is the hidden content, please Sign In or Sign Up in the 1980s ended up having This is the hidden content, please Sign In or Sign Up just last year. In a recent interview with Ars Technica, Wonder producer Takashi Tezuka said it wasn't that tough to get that kind of creative continuity at Nintendo. "The secret to having a long-tenured staff is that people don't quit," he said. "For folks who have been there together for such a long time, it's easy for us to talk to each other." That said, Tezuka added that just getting a bunch of industry veterans together to make a game runs the risk of not "keeping up with the times. Really, for me, I have a great interest in how our newer staff members play, what they play, what they think, and what is appealing to them. I think it's very interesting the things we can come up with when these two disparate groups influence each other to create something." This is the hidden content, please Sign In or Sign Up | This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/17437-steampressafter-decades-of-mario-how-do-developers-bridge-a-widening-generation-gap/ Share on other sites More sharing options...
Recommended Posts