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[STEAM] Stalker 2's survival systems haven't changed since the last game 15 years ago, and I'm not sure if I'm happy or disappointed


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2007's Stalker: Shadow of Chernobyl was one of my first steps into the world of survival games. It was a stark contrast to most other games I was playing at the time, representing not some power fantasy about being a nigh-indestructible badass but instead a cold and indifferent world where I was fragile and weak. I never felt like a glorious hero. *****, I didn't even feel like the main character. Stalker was exciting because it simulated me as just another guy who could be *******—imagine this—by a single bullet...
This is the hidden content, please

This is the hidden content, please

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