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[STEAM] Silent Hill 2 Remake Patch Fixes Graphics Glitches on PS5 Pro and Plenty More


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  • Diamond Member
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has a new update that makes a number of important fixes across all platforms.

According to the
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, below, update 1.06 fixes the graphical issues reported on PlayStation 5 Pro as well as PS5-specific issues with counting achievements.
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, with fans reporting a shimmering effect over many parts of the game.

The patch makes a number of gameplay changes, too, including a fix for door markers in Brookhaven Hospital, and an improvement to extended movement spots to fix enemies clipping issues. Expect improved boss animations and, in response to player feedback, breathing skin walls during the Abstract Daddy Boss ****** have been restored. Silent Hill 2 remake patch 1.06 brings Bloober’s horror game up to v.1.1.248,905.

Silent Hill 2 remake launched in October to critical and commercial acclaim,
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. IGN’s
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returned an 8/10. We said: "Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror."

Silent Hill 2 remake update 1.06 patch notes:
PlayStation 5
Technical
  • Fixed issues with counting achievements
  • Fixed graphic glitches on PlayStation 5 Pro
Gameplay
  • Fixed door markers in Brookhaven Hospital
  • Improved extended movement spots to fix enemies clipping issues
  • Fixed audio issues in Ox Section of Toluca Prison
  • Fixed soft blocker in Labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)
  • Fixed map markers in Boar Section of Toluca Prison
  • Fixed map markers in Western South Vale
  • Fixed issues with Maria’s navigation
  • Fixed the issue with triggering some of Maria lines multiple times
  • Fixed issues with Final Boss movement and disappearing
  • Fixed Mannequins stuck in their ambush state
  • Fixed interactions with hard-to-get collectibles
  • Improved Boss animation
  • Added tooltip for picking up tablets in Toluca Prison final puzzle
  • Fixed translation issues for changing difficulty during gameplay
  • According to our players feedback, breathing skin walls during Abstract Daddy Boss ****** has been restored
  • Fixed blocker after the cutscenes with forced lowest FPS
  • Fixed blockers in Brookhaven Hospital
  • Fixed some issues with car lights in South Vale during the night
  • Fixed issues with Mannequins presenting ragdoll behavior
  • Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levels
Steam
Technical
  • Fixed interference between saving a game and properly performing vibrations on the controllers
  • Improved range and step for mouse sensitivity
  • Fixed mouse input issues
  • Fixed issues with game controllers
Gameplay
  • Fixed door markers in Brookhaven Hospital
  • Improved extended movement spots to fix enemies clipping issues
  • Fixed audio issues in Ox Section of Toluca Prison
  • Fixed soft blocker in labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)
  • Fixed map markers in Boar Section of Toluca Prison
  • Fixed map markers in Western South Vale
  • Fixed issues with Maria’s navigation
  • Fixed the issue with triggering some of Maria lines multiple times
  • Fixed issues with Final Boss movement and disappearing
  • Fixed Mannequins stuck in their ambush state
  • Fixed interactions with hard-to-get collectibles
  • Improved Boss animation
  • Added tooltip for picking up tablets in Toluca Prison final puzzle
  • Fixed translation issues for changing difficulty during gameplay
  • According to our players feedback, breathing skin walls during Abstract Daddy Boss ****** has been restored
  • Fixed blocker after the cutscenes with forced lowest FPS
  • Fixed blockers in Brookhaven Hospital
  • Fixed some issues with car lights in South Vale during the night
  • Fixed issues with Mannequins presenting ragdoll behavior
  • Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levels
Wesley is the *** News Editor for IGN. Find him on
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at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld.


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