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Hidetaka Miyazaki Confirms Bloodborne and Sekiro’s Best Idea Was Taken From a PlayStation Classic That Everyone Wants to Make a Comeback


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Hidetaka Miyazaki Confirms Bloodborne and Sekiro’s Best Idea Was Taken From a PlayStation Classic That Everyone Wants to Make a Comeback

Games directed by Hidetaka Miyazaki have distinctive elements that make his work stand out from the rest of the competition. One of these aspects is the way the FromSoftware President approaches the combat in his titles, which often stays consistent with each subsequent release, giving a sense of uniformity to the games.

But even the greatest ideas, like the ones implemented in Bloodborne and Sekiro: Shadows **** Twice, are inspired by something that came long ago, and Miyazaki reveals which PlayStation classic was responsible for the inclusion of a fighting move in the aforementioned titles.

Hidetaka Miyazaki Reveals the Inspiration Behind Critical Combat Attacks

According to Hidetaka Miyazaki, critical attacks, like the visceral ones in Bloodborne, were inspired by a PlayStation series.

A couple of months before FromSoftware was set to launch Sekiro, Hidetaka Miyazaki was asked

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that the critical attacks from his games share with one another, as the 2019 title also included a Shinobi ****** *****, which was reminiscent of moves from the studio’s older games. Originally introduced as backstab attacks in Dark Souls, the move took the form of visceral attacks in Bloodborne, leading to the critical ******* in Sekiro.

It’s not like we just love to do these critical attacks on everything,” answered Miyazaki, calling it “an evolution of the elements.”

Miyazaki continued by giving credit to a classic video game series that made its debut more than two decades ago, exclusively on the first PlayStation in 1998.

The ****** *****, the idea itself, is one of the things we got a hint of from Tenchu, from the original publications of that series.

The FromSoftware boss then proceeded to differentiate the ****** blows in Sekiro from the critical attacks in Bloodborne and Dark Souls, stating that the former “is something that can be initiated from stealth.”

The Bloodborne Developer Has a Shared History With the Tenchu Games

FromSoftware has been the ********* publisher for every game in the series after the third installment, including Tenchu Z.

Perhaps the most interesting aspect about Hidetaka Miyazaki‘s Tenchu inspiration is that FromSoftware became the ********* publisher for every game in the series, starting with the third entry, which was released in 2006. The Bloodborne studio has also developed several Tenchu installments, including the Xbox 360-exclusive Shadow ********.

It is a genuine shame that a series of games that inspired some of the greatest titles of modern times has not seen the light of day for nearly sixteen years, with no hopes of getting another installment.

Without the existence of Tenchu, who knows if Miyazaki would have been able to perfect the concept of critical attacks in his games, which he describes as “something that is a result of trying to find or trying to make a momentary weakness in your opponent.” The long-***** series may never come back to life, but its influence still ******** strong.

Which FromSoftware game has your favorite critical *******: Sekiro: Shadows **** Twice, Bloodborne, or Dark Souls? Let us know in the comments!





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#Hidetaka #Miyazaki #Confirms #Bloodborne #Sekiros #Idea #PlayStation #Classic #Comeback

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