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[STEAM] Valve developers discuss why Half Life 2: Episode 3 was abandoned


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After Ars spent Half-Life 2's 20th anniversary week
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at the
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and
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, Valve marked the occasion with
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featuring insider memories from the team behind the game itself. Near the end of that documentary, longtime Valve watchers also get a chance to see footage of
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 and hear more about what led the project to be abandoned.

The Episode 3 footage included in the documentary focuses heavily on a new ice **** that would have served as the episode's main new feature. Players would have been able to use that **** to freeze enemies, set up ice walls as makeshift cover, or construct icy ledges to make their way down sheer cliff faces. The developers also describe a so-called "Silver Surfer mode" that would have let players extrude a line of ice in their path then slide along it at slippery speeds.

The Episode 3 developers were also working on a new, blob-like ****** that could absorb other blobs to grow or split into segments to get around small barriers or pass through grates.

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