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Yakuza Creator’s Next Game Has Already Taken Steps to Not Repeat a Mistake Todd Howard Did With Starfield and Rockstar With GTA V


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Yakuza Creator’s Next Game Has Already Taken Steps to Not Repeat a Mistake Todd Howard Did With Starfield and Rockstar With GTA V

There’s no doubt that it genuinely feels like a nightmare to play every single game you’re interested in. Some of the industry’s biggest titles right now, such as GTA V, Starfield, and Dragon Age: The Veilguard, just can’t be completed in quick succession.

Yakuza’s creator has big plans for his next project. (Image via *****)

That’s all because these games have huge worlds and maps, and even going through everything one title offers can set you back by hundreds of hours. It’s truly frustrating if you’re someone who looks to keep up with recent releases. However, Yakuza‘s creator, Toshihiro Nagoshi, has vowed that his next project wouldn’t follow this awful path.

Yakuza‘s Creator Promises to Push Smaller and Meaningful Maps

Toshihiro Nagoshi is focussing is shrinking the map for his studio’s debut title. (Image via *****)

While chatting with

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, Yakuza‘s creator, Toshihiro Nagoshi, opened up about his new studio’s debut game, which is set to be an action-adventure title. In the interview, Nagoshi explained that he wants his title to be “fun to play” and not a big hassle.

Nagoshi explains that there are so many games out there that it’s impossible to play through them all, making a gamer’s living *****. He believes that this era of modern gaming, where the title’s volume is the primary selling point, is going to meet its end.

Later in the interview, Naogishi touched upon the big map sizes in all recent releases. While they’re quite incredible to experience, Nagoshi is trying to make the world map in his next project much smaller.

This time, while researching existing games, we started by making a fairly large map with roads and highways. Now we are gradually shrinking it down and exploring the best balance for the game.

Nagoshi is well aware of the fact that huge maps in any title can be a nuance for players as it divers attention. If the map brings no value to the table, it can cause the entire game to be a repetitive cycle that causes fatigue and frustration among players.

He wants his next project to be a success, unlike Todd Howard’s shallow Starfield. So, it’s understandable that the Yakuza creator is looking to bring a more dense world in his studio’s first game, which we’re still rather light on details about. Let’s hope that we soon get to hear more from him on the game.

Where’s The Next Yakuza Game?

The next spin-off in the iconic franchise is right around the corner. (Image via *****)

There’s no doubt that Nagoshi’s Yakuza franchise has had quite a few exciting spin-offs in recent years. The previous, Like a Dragon: Ishin, took Kiryu back to ancient times.

However, this time around, the franchise is heading to a Majima-focussed spin-off, which will see our patch-wearing gang member take the lead as a captain on a pirate ship.


The title is set to take place six months after the events of the first mainline title in the series, Like a Dragon: Infinite Wealth. It’s set in Hawaii, which is known to be featured in previous titles.

Gamers will take on ****** pirate crews on oceans and shores alike and will get the chance to build a crew and ship. Like a Dragon: Pirate Yakuza in Hawaii is all set to drop on 28th February 2025 for PlayStation, Xbox, and PC.

With that said, are you excited to see smaller maps in Yakuza Creator’s next title? Let us know in the comments below.



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#Yakuza #Creators #Game #Steps #Repeat #Mistake #Todd #Howard #Starfield #Rockstar #GTA

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