Diamond Member Pelican Press 0 Posted November 8 Diamond Member Share Posted November 8 This is the hidden content, please Sign In or Sign Up ***** has sold Humankind developer Amplitude ***** has sold Humankind and Endless Dungeon developer Amplitude Studios, it’s announced. During the company’s latest financial results published on Friday, the publisher said the Paris, France-based developer had been sold as part of a management buyout. Its last game, Endless Dungeon, was released last year. In March, ***** announced a similar ***** of Vancouver, Canada-based Relic, which also specialises in real-time strategy games including the Company of Heroes, Age of Empires and Homeworld series. Update – ***** statement8th Nov 2024 / 9:53 am ***** has released the following statement: “***** Europe has today announced the ***** of Amplitude Studios following a management buyout from senior leaders and employees at the Parisian studio. The move will see Amplitude go back to its roots as an independent organisation and concludes the structural reforms that have been taking place in *****’s ********* business. “The decision to part ways follows a ******* of close consultation between ***** Europe and Amplitude. As an independent studio once more, Amplitude will focus on its in-development projects and growing its own franchises, while ***** will continue to advance its strong and diverse stable of ********* and Western IP. “***** Europe acquired Amplitude in 2016, and together have released epic strategy titles like Endless Space 2 and Humankind, along with Endless Dungeon, the successor to 2014’s indie hit, Dungeon of the Endless. “While Amplitude is no longer a part of the ***** family of studios, the two entities will continue to work together on the smooth transition of services and operations, ensuring minimum disruption for Amplitude employees and continuity of service for players of Amplitude games.” Jurgen Post, COO of West Studios, and SOE regional managing director, said: “We wish everyone at Amplitude Studios the very best of luck for the future,” said . “The past eight years have seen us collaborate on some exciting projects and this move ensures that Amplitude can continue to thrive while ***** focuses on pursuing its long-term business goals.” Amplitude studio director Romain de Waubert de Genlis added: “Amplitude is backed by strong, meaningful franchises, and our team is committed to creating the best games possible,” said. “This decision allows us to be more agile in our approach while continuing to shape the vision that we’ve had from the beginning, empowering us to push boundaries and be closer than ever to our community.” The Amplitude ***** concludes *****’s restructuring of its ********* business, which has seen hundreds of layoffs and cancellations across its studios. Notably, Creative Assembly’s live service shooter, Hyenas, was canned. The majority of the 240 job cuts were made at Creative Assembly and ***** Europe, with a smaller number also being cut at ***** Hardlight, all three of which are based in the ***. Following a review of the medium-term line-up of its ********* studios, ***** also said it has decided to “implement write-downs of work-in-progress of some titles in development”. As a result, it expected to record a loss of 5.6 billion yen ($31 million) as cost of sales. This is the hidden content, please Sign In or Sign Up #***** #sold #Humankind #developer #Amplitude This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/163581-sega-has-sold-humankind-developer-amplitude/ Share on other sites More sharing options...
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