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[STEAM] The co-creator of magic puzzler Hidden Folks is making a sumptuous, spaced-out tower defender


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Could tower defence be the ultimate "it's Friday and I am here in body only" genre? I haven't really thought about it before, but
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's effusively laidback crowd control has me pondering those optimal moments in any tower defender when the incoming horde hits the flamer-MG triangle just right, and you can settle back comfortably into the role of clockwatcher.

Rift Riff encourages this behaviour by being nice to look at. Created by a trio of developers including
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designer Adriaan de Jongh, it's a world of spacey, sun-carved mountains, forests and monoliths. The towers resemble the sacred architecture of
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, and the colour scheme and general ambience remind me of
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. There's a demo, if you fancy it.

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