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[STEAM] Buggy monsters in Monster Hunter Wilds have sparked a wave of low-poly animal adoration


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I've spent quite a lot of today trying to figure out why, exactly, some of the monsters in
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looked like bundles of copulating pyramids slathered in crocodile gravy. Nic clued me in on
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earlier, which cites unnamed ******** players who've allegedly data-mined the beta's monster models, and learned that they are extremely large, encompassing hundreds of thousands of polygons.

If every monster in
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were that fancy all of the time, your computer would become a volcano. As such, the game resorts to loading-on-demand systems to ensure that you only see those gorgeous details when the monsters are close by and, as the case may be, angrily sitting on you. When they're further afield, the flourishes fall away to free up memory and processing power. The popular Redditor explanation for the presence of monsters that look like Henry Moore sculpture is basically that the LOD systems are being forgetful, and neglecting to load the additional polygons at proximity.

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