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Ghost of Tsushima 2 Should Borrow One Emotional Feature from RDR 2 Only if it Promises Not to Traumatize Fans With Another Shocking Death


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Ghost of Tsushima 2 Should Borrow One Emotional Feature from RDR 2 Only if it Promises Not to Traumatize Fans With Another Shocking ******

A large open-world map warrants excellent traversal in a game, goes without saying. But players can’t do it alone. They need a buddy, a companion. And what better than a trusty old steed? Ghost of Tsushima lets its players pick their companion’s name as well, adding that extra personal touch.

Whether you named him Sora, Nobu or Kage, you could see Jin have short, heart-warming moments with his horse between missions. And it was these little sprinkles of bonding that wrecked every player’s heart when Jin’s horse ***** after they escaped from Castle Shimura. 2020 certainly wasn’t a good year for horses in gaming— Remember Shimmer from The Last of Us Part II?

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Jin Sakai traveling with his horse during his final moments | Ghost of Tsushima

There is one game, however, that pushes this bond between a man and his horse even further- Red ***** Redemption 2. Known for its realism, RDR 2 solidified this bond with players by creating a mechanic in-game to nurture this relationship, and this is something Ghost of Tsushima 2 can adopt from to create a much deeper companion system in the sequel.

Ghost of Tsushima 2 can solidify a core bonding experience

As much as the horse’s ****** in Ghost of Tsushima hit us like a ton of bricks, the sequel can’t bank on the same shock factor again. Instead of another sacrificial offering to the Gaming Gods, maybe ******* Punch can take a page out of RDR 2‘s book.

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Arthur Morgan with his noble steed

Having players create a deeper bond with their traversal companion seems like a natural next step for a game like Ghost of Tsushima 2. Jin having to take care of his four-legged buddy via means of player interaction means there’s a new mechanic at play. RDR 2 sees players having to feed their horse, give it a good groom, and even help calm their buddy when it’s anxious- making this a more human element to connect with, regardless of whether you purchase a horse or tame a wild one.

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means the player also gets some added perks. Different bonding levels reward players with perks that add a traversal flair to the horse, like at level 4 with the drift and piaffe. Sweetening the deal is the fact that these perks add on to the horse’s overall stamina, health, loyalty, and even bravery! Thus determining how helpful a player’s companion can be based on their interest and investment in their buddy.

Would Red ***** Redemption‘s mechanic be a useful addition to Ghost of Tsushima 2?

Given how large a map Jin Sakai traversed in the first game, the second game is likely to outdo its predecessor. Given that speculations lead us to believe the sequel’s going to take Jin to mainland Japan, he’s going to need a horse… One like Arthur Morgan‘s steed with stamina, bravery and loyalty all capped out to the max.

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A still from Ghost of Tsushima

It would make perfect sense for ******* Punch to follow RDR 2‘s footsteps in this case. Not only would it be an additional gameplay mechanic, but it would be an intense emotional factor for players as well. Sans the ********, of course.

Jin is not going to have just a steed to traverse a map with, but a companion who could potentially help him out on missions. Adding to the

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, if the developers were to carry over Jin’s last companion from the first game into the sequel, players would be much more emotionally invested in taking care of their horse. This would also stray away from the trend of having traversal companions that are just doomed to **** in a later chapter. (Our first horse was not with us throughout our entire journey, ******* Punch!)

Ghost of Tsushima, coming to PCs on May 16th.





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