Diamond Member Pelican Press 0 Posted November 3 Diamond Member Share Posted November 3 This is the hidden content, please Sign In or Sign Up Dragon Age Origins Wasn’t Just ******–It Was About **** Dragon Age Origins is celebrating its 15-year anniversary today, November 3, 2024. Below, we examine its role as a daring, if awkward, attempt to use **** as a central theme and mechanic. **** and video games have always had an uneasy relationship. Playing ***** on the Atari 2600 feels like looking at middle-school scrawlings. Much of the ************ peddled on Steam is embarrassing and unattractive. Even more mainstream games in the modern era have had a fraught relationship with ****. The tame scenes in Mass Effect infamously got a paranoid Fox News report. Recent years have seen recording romantic scenes in Baldur’s Gate 3 net players temporary Xbox bans. In such an environment, it is hard to imagine a mainstream game having a bold depiction of ****. But 20 years ago, Dragon Age: Origins took a daring, if flawed, swing at it. Dragon Age: Origins is still a weird mix. The basic plot is downright Tolkien-esque: a fellowship of warriors from across the land are driven together to stop “the blight,” a horde of ****** creatures dedicated to destroying all free life. In practice, however, the game takes most of its dramatic cues from A Song of Ice and ***** (the books, not Game of Thrones). Nobleman Loghan leaves boy king Cailan to ****, triggering a violent succession crisis. Magic, while more commonplace than in Westeros, is marginalized, feared, and policed. Even the blight itself resembles the white walkers, i.e. a fundamental existential threat from the natural world. In other words, Dragon Age: Origins, even as it holds on to high-fantasy ideas like ancient elves and underground dwarven metropolises, has a strong dark-fantasy bent. This extends somewhat to its treatment of **** and romance. Like its influences, DA:O’s approach is largely *************, interested in bloodlines, parentage, and, well, impregnation. This manifests in fairly tame ways, like companion Templar Alistair’s claim to the throne, and in absurd ones, like the witch Morrigan begging the player to impregnate her with the spirit of the archdemon, leader of the blight. If you play as a man, she propositions you directly, but if you are a woman you must, even more comically, find someone else for her to sleep with. In this moment, **** is transactional. It serves a purpose but is not necessarily about romance or love. Morrigan propositions a male player character even if she’s left the party. She’ll sleep with characters she finds despicable and unattractive. It’s a means to an end. In some sense, this is not exactly remarkable. Most ******* encounters in video games are treated as rewards for kindness and play out in endgame cutscenes. The romance is a reward for playing correctly. 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Please enter your date of birth to view this video JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900 By clicking ‘enter’, you agree to GameSpot’s This is the hidden content, please Sign In or Sign Up and This is the hidden content, please Sign In or Sign Up enter Dragon Age: Origins is no exception to this. In fact, it’s perhaps an egregious example of how shallow this kind of narrative design can be. No matter how much you antagonize or bully party members, you can win their affection with a set of gifts. There’s even paid DLC which fills your inventory with trinkets that max out your party’s affections. You can quite literally buy your way into their hearts. However, Dragon Age: Origins is good at grounding its characters in politics and a culture that exists outside them. Morrigan’s utilization of **** to get power comes from her background as a mage forced to hide from the oppressive *******. Mages are discouraged from having children; the prevailing belief is that the more mages there are, the more force must be expended to police them. Morrigan’s ritual to trap the archdemon is a massive defiance of that restriction. In other words, the choice to go through with Morrigan’s ritual is one that has implications beyond just ****. But the heart of it is the push and pull of consent and vulnerability. Morrigan is the most successful example of this kind of characterization, but not the exception. Both of the possible ****** romances–the bard Leliana and the ********* Zevron can be romanced by a warden of either gender–are foreigners, hailing from places where the ******* culture is freer and easier. Though religious, Leliana rejects the celibacy of the *******. Zevron was raised by **** workers. Alistair’s status as a ******* is openly commented on and mocked. All this is to say, Dragon Age: Origin’s companions each have a ******* history (or conspicuous lack thereof). This history informs how they treat you and their overall attitude toward ****. Zevran is easygoing and flirtatious, for example, while Alistair is insecure, deflecting, and sarcastic. None of these characters are defined by their ******* orientation or experience, but both inform their characterization throughout the game’s entire runtime. This is not to say that Dragon Age: Origins handles all this well. To put it lightly, DA:O is immature. In its lighter moments, it has a frankly juvenile sense of humor. It uses **** and ********* as a cheap and mostly ineffective means of shock value. Characters stroll out of regular combat encounters soaked in blood, which is so comical that any actual gore has no impact. In the City Elf origin, DA:O handles ******* ******** and ******* ********* callously, as trauma backdrop for the player character’s blank slate. Jokes about **** are plentiful, but mostly amount to high-school health-class fodder. The encounter with the pirate Isabella is most emblematic of both the game’s successes and shortcomings. If you pass a persuasion check, you can sleep with Isabella to earn a subclass (yes, it’s all transactional). Other party members can join you. It’s not as if there aren’t a few big games that feature group ****–you can have a ********* with drow twins in Baldur’s Gate 3 after all–but there are fewer where the exact configuration of the encounter depends not just on whether the player character and their partner are game, but on a chain reaction of character psychology and choices. For example, If Alistair and Leliana have been “hardened” by the outcomes of their personal quests, they’ll join in. If not, they won’t. Isabella will always ask Zevran to participate, regardless of his romantic status with the player. He’ll happily oblige… unless Alistair is there, like a bitter ********* rejecting the advances of a couple at a bar. This moment is better conceptually than in practice, funnier and stranger to read about than to experience. But it also reflects a deeper thinking about each character’s ******* ethics and how it relates to every other character. There is a further problem, however: Dragon Age: Origins is visually ugly. It is just as dirt brown as a Gears of War game, but without the brutal, comic-book starkness that franchise has. It’s going for a kind of grounded grimness but ends up just feeling ******. **** scenes are stitled and awkward beyond even the regular woes of the uncanny valley. Characters posing in underwear doesn’t feel romantic or ******* as much as it resembles the intimates section of a Sears catalog–albeit with a rustic, medieval theme. Mods can help with this, though they can also yassify the characters beyond all recognition or render DA:O aesthetic far afield from its creators’ original intentions. Still, despite these shortcomings, DA:O engages with **** in a way that is rare for games of its size and budget. Outside of a couple moments, Baldur Gate’s 3 is interested in **** and romance as a vector for character arcs (good!) and as plain wish fulfillment (bad! This is the hidden content, please Sign In or Sign Up ). Despite some standout moments in Cyberpunk 2077 (Judy Alveraz’s set of side quests are perhaps the best romance of their kind in video games, *******), it is also largely juvenile. The streets of Night City are plastered with annoying and tasteless ads, not provocative as much as silly. To be sure, there are bright spots. Games like Disco Elysium and Pentiment don’t feature the traditional mode of video game romance, but are plugged into their respective worlds’ ******* mores and practices. Nevertheless, even in its crassness, its ugliness, Dragon Age: Origins took steps towards a more ****** landscape. I can’t help but feel that AAA games have regressed since. This is the hidden content, please Sign In or Sign Up #Dragon #Age #Origins #Wasnt #HornyIt #**** This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/160090-dragon-age-origins-wasn%E2%80%99t-just-horny%E2%80%93it-was-about-sex/ Share on other sites More sharing options...
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