Diamond Member Pelican Press 0 Posted November 2 Diamond Member Share Posted November 2 This is the hidden content, please Sign In or Sign Up Dan Houser Brought a Seismic Shift to Gaming Before Neil Druckmann Made it Mainstream Dan Houser was one of the main men behind legendary franchises like Grand Theft Auto and Red ***** Redemption. He was the co-founder of Rockstar Games until 2020. Along with him, Jeffrey “Lazlow” Jones served as both an architect and a star of Grand Theft Auto. Dan Houser left Rockstar Games in 2020. | Credit: Season 3 — Bookish with Sonya Walger As a writer, actor, and producer on and within the games, he made a name for himself over two decades as a key senior member of a global development team that produced some of the most popular entertainment ever made. In the process of making these iconic games, Houser was the pioneer of a unique trope, Jones revealed. Protagonists in Video Games **** Too, That’s How Dan Houser Made a Revolution Red ***** Redemption protagonist John Marston ***** in Red ***** Redemption 2. | Credit: Rockstar Games. Consider how Trevor is introduced in Grand Theft Auto 5, where he ****** GTA 4 protagonist, Johnny Klebitz, by curb-stomping him to ****** and snuffing him out as if it were nothing. That story is *****, stomped, and over. This is something new; it’s a ******* bootprint now. Even though it reveals a lot about Trevor’s personality, it is a violent declaration of intent. Talking about this unusual path in gaming, this is what Jones had to tell about Houser (via This is the hidden content, please Sign In or Sign Up ): [Houser] takes the path you’re not used to, and that’s uncomfortable at first. There’s no way to ‘win.’ We were so used to this trope of the video game where you defeat the big boss at the end. There were grown men crying their eyes out when Marston got *******. Needless to say, we all have seen how John Marston, the main protagonist of Red ***** Redemption, slowly ***** of TB in its sequel. This might be pretty painful, but these tragic scenarios were the actual beauty of Rockstar Games. When you hear about this unusual trope, Neil Druckmann’s The Last of Us might pop into your head. Joel and Sam, two of the most popular playable characters, ***** in the series. Joel’s ****** came in Part II, but his end could have come in Part I. Joel’s ****** in The Last of Us Part II Joel Miller is a playable protagonist in The Last of Us Part I and a supporting character in Part II. Despite starting the story as smuggling Ellie, he eventually went on to make a strong bond with her. In TLOU Part II, when Joel and Tommy went out on patrol, they were swept over by a blizzard. After that, they were saved by none other than Abby Anderson, whose father, Jerry Anderson, was ******* by Joel himself. After she found out that it was her father’s *******, vengeful Abby went on to beat Joel with a golf club until his ******. She smacked the head of Joel to finally ***** him, that too in front of Ellie, who was pinned down to the floor by her men. You might think it was Druckmann who introduced this tragic trope in video games. But actually, it was Houser. His contribution to the world of gaming is immense. After leaving the huge company in 2020, Houser is eying to build the same legacy with Jones with their new startup called Absurd Ventures, where they can explore new areas of storytelling and genres. What’s your opinion on this? Let us know your thoughts in the comment section. This is the hidden content, please Sign In or Sign Up #Dan #Houser #Brought #Seismic #Shift #Gaming #Neil #Druckmann #Mainstream This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/159568-dan-houser-brought-a-seismic-shift-to-gaming-before-neil-druckmann-made-it-mainstream/ Share on other sites More sharing options...
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