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[STEAM] Call of Duty Black Ops 6 November 1 Patch Fixes Troublesome Black Screen Glitch and Other Issues


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Treyarch and Raven Software have published a small update for Call of Duty: ****** Ops 6 that fixes a number of issues across its Multiplayer and Zombies modes.

Activision posted
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today, bringing a list of changes ahead of Season 1’s launch later this month. This is the third patch to arrive since last weekend’s release and adds a host of tweaks and fixes for glitches big and small. Although the update largely focuses on Multiplayer and Zombies, it also includes a trio of universal touch-ups, including the removal of that pesky ****** screen glitch that has bothered players when trying to load into a match.

****** Ops 6 Multiplayer adjustments include the removal of Lowtown from the Infected map pool while adding the same mode to Private Match’s list of available modes. Players will now find that the Shotgun Slug attachment deals the correct amount of damage, too. Stability improvements have also arrived to address hiccups revolving around the UAV Scorestreak, Infected medals, and the Vigilance Perk.

It’s typical for some players to take advantage of map exploits shortly after launch, and it’s also typical for the team at Activision to move quickly when squashing these exploits. Today’s update is no different, as it comes with a few patched exploits in the Zombies mode. Specifically, enjoyers of the round-based game mode will no longer be able to re-activate timed GobbleGums for extra use. Additionally, the Tactical Raft can no longer be used to block zombie paths on Terminus.

****** Ops 6 launched last Friday and has already positioned itself as one of the most successful Call of Duty games of all time.
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CEO Satya Nadella said the release was
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earlier this week. Call of Duty GM Matt Cox added, “****** Ops 6 is an amazing game, and the response from the Call of Duty community has been incredible. This is only the beginning.”

Following the launch of the updated Nuketown map today, players can expect to ***** into
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. For more, you can check out our reviews for the
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,
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, and
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modes. As for the entry’s single-player offering, we gave it a 9/10, saying, “An excellent string of missions that offer variety and flexibility come together to make ****** Ops 6 the best Call of Duty campaign in many, many years.”

You can see the full patch notes from today’s update below.

Call of Duty: ****** Ops 6 November 1, 2024 Patch Notes
GLOBAL
Stability
  • Addressed an issue where some players may encounter a ****** screen when loading into a public or private match for both Multiplayer and Zombies.
Settings
  • Resolved an issue when trying to select DLSS or DLAA in the upscaling options.
UI
  • Resolved an issue with the unlock notification for Diamond Mastery Badges.

MULTIPLAYER
Maps
  • Removed Lowtown from Infected map pool.
Modes
  • Added Infected to Private Match mode select.
  • Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points.
  • Resolved an issue in Search and ******** where players could slide too far while defusing or planting the *****.
Weapons
  • Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.
Progression
  • Resolved an issue where challenges requiring ***** ****** were not awarded properly.
Stability
  • Resolved an issue with stability when using the UAV.
  • Resolved an issue with stability in Infected when earning medals.
  • Resolved an issue with stability when using the Vigilance perk.

ZOMBIES
Gameplay
  • Closed an exploit that allowed players to re-activate timed GobbleGums.
Enemies
  • Specials and Elites ******* by scorestreaks will no longer drop items.
Terminus
  • Closed an exploit that allowed players to block zombie pathing with the Tactical Raft.
Liberty Falls
  • Resolved an issue that prevented Scorestreaks from being used after completing the Main Quest.
  • Resolved an issue that would leave the player in spectator mode when dying after completing the Main Quest.
Stability
  • Resolved an issue with stability when changing field upgrades.
  • Added various server-side stability fixes.
UI
  • Adjusted round UI limit to 999 from 256.
Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on
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@MikeCripe.


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