Diamond Member Pelican Press 0 Posted November 1 Diamond Member Share Posted November 1 This is the hidden content, please Sign In or Sign Up ****** Ops 6 Multiplayer Accusations Expose a Sinister Engagement Throttling Strategy Many major video game studios producing first-person shooters still haven’t mastered the art of skill-based matchmaking (SBMM), Call of Duty: ****** Ops 6 is another prime example. Over the years, Activision has produced many exciting multiplayer experiences through various Call of Duty games, but it still struggles to make the gaming experience fair for everyone. Call of Duty: ****** Ops 6 needs better multiplayer maps (Image via Activision) The game, which was co-developed by Treyarch and Raven Software, takes SBMM seriously only to a certain extent, however, players strongly believe that it is a mix of SBMM and EOMM (Engagement-optimized matchmaking). There is speculation that the studio has used an algorithm to make the overall experience “artificial.“ Call of Duty Fans Believe That ****** Ops 6 Uses An Algorithm That Makes The Multiplayer Experience Artificial A screenshot of a Call of Duty: ****** Ops 6 player is going viral on the r/blackops6 subreddit, briefly describing the matchmaking process in Activision’s latest game. The player believes that the game uses an algorithm that is a mix of SBMM (Skill-based matchmaking) and EOMM (Engagement-optimized matchmaking). This is the hidden content, please Sign In or Sign Up by This is the hidden content, please Sign In or Sign Up in This is the hidden content, please Sign In or Sign Up The player believes that the game initially matches a player with other players who are worse, giving them an exciting experience, but the same player can find themselves getting destroyed by other better players later. The player believes that the game uses an algorithm that gives players a 60/40 balance between good games and bad games to keep the players hooked. The conclusion is that the matchmaking process in ****** Ops 6 is artificial as the algorithm is designed in a way to keep players addicted. In the past, players matched with randoms, which was indeed frustrating sometimes, but it still felt like an authentic, competitive experience. Players Are Not Satisfied With The Maps In Call of Duty: ****** Ops 6 Multiplayer Call of Duty: ****** Ops 6 was released on 25th October 2024 (Image via Activision) At launch, ****** Ops 6 featured 16 different multiplayer maps: Babylon, Derelict, Lowtown, Payback, Protocol, Red Card, Rewind, Scud, Skyline, Subsonic, Vault, Vorkuta, Gala, Pit, Stakeout, and Warhead. The latest addition to this map pool is the classic Nuketown map from the ****** Ops series, however, this isn’t enough. New maps are indeed exciting but the existing ones are so bad that players just can’t stop complaining. Some believe that some maps are too small, leading to unfair and unexpected ****** due to a flawed spawn system. On top of this, players have started using the Recon Combat Specialty perk as it allows them to see through walls for a brief *******, making the game unfair for everyone else. The game had a decent launch but if Activision wants to maintain a steady player count, it must roll out immediate updates to rework various aspects such as matchmaking, perks, bugs, and weapons. Do you think the maps in Call of Duty: ****** Ops 6 are the issue? Share your views in the comments! This is the hidden content, please Sign In or Sign Up #****** #Ops #Multiplayer #Accusations #Expose #Sinister #Engagement #Throttling #Strategy This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/159022-black-ops-6-multiplayer-accusations-expose-a-sinister-engagement-throttling-strategy/ Share on other sites More sharing options...
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