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Call of Duty: ****** Ops 6 Gets First Post-Launch Update

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The first post-launch update for Call of Duty: ****** Ops 6 has been released, and it tackles a lot of things across the game.

The update was released on October 26, and Activision

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full details of what has been changed in the first few days from launch. For the most part, the update addresses a things with multiplayer maps, matchmaking, XP, and more.

RELATED: ****** Ops 6 Review: The Best We’ve Had in Years

“Our team is closely monitoring XP rates for all modes to ensure players are progressing as expected wherever they play,” Activision said in its post.

You can check out the full update notes below. If you want to know what else the developers are working on for the game, Treyarch and Raven have a

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that lists all of the known issues within ****** Ops 6.

Call of Duty: ****** Ops 6 Update Details

GLOBAL

Loadouts

  • The last-selected loadout will properly be highlighted when opening the Loadouts menu in-game.

Operators

  • Addressed an issue with Bailey’s animation in the Operators menu.

Settings

  • The ‘Mute Licensed Music’ setting now functions properly.

MULTIPLAYER

Maps

  • Babylon
    • Closed an exploit where players could get outside of the intended playspace on Babylon.
  • Lowtown
    • Closed an exploit where players could get outside of the intended playspace on Lowtown.
  • Red Card
    • Closed an exploit where players could get outside of the intended playspace on Red Card.
    • Improved stability in Red Card.
  • General
    • Adressed an issue with stability when using in-game interacts.

Modes

  • Increased XP and ******* XP rates for modes that were awarding less XP than expected.
    • Team Deathmatch
    • Control
    • Search & ********
    • Gunfight

Matchmaking

  • Addressed an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.

******* Range

  • Players can now select a Loadout in ******* Range, regardless of level progression.

Private Matches

  • Private Match will no longer forfeit if one team has zero players.

Theater

  • Improved performance when watching clips in Theater.

Training Course

  • Improved server stability in the Training Course.

Equipment

  • Tactical Equipment
    • Decoy
      • Removed XP gain for Decoys.
    • Smoke
      • Resolved an issue with stability when using the Smoke Grenade.

Scorestreaks

  • Dreadnought
    • Addressed an issue where the incoming missile sound from the Dreadnought would continuously play.

Medals

  • Fixed an issue where the Ace Medal was being incorrectly awarded during certain conditions.

ZOMBIES

Terminus

  • Addressed an issue with a Side Quest in Terminus sometimes not ending properly.

Liberty Falls

  • Addressed an issue that could cause zombies to stop spawning in Liberty Falls.

GobbleGums

  • The Wonderbar! GobbleGum now grants the Player a Wonder ******* appropriately.

Gameplay

  • S.A.M. Trials
    • Corrected text in S.A.M. trials to properly reference the LDBR.
    • Fixed an issue with S.A.M. Trials not spawning during matches in certain instances.

Stability

  • Added various ****** and stability fixes.

UI/UX 

  • Improved stability in the main menus.

STORE

  • Store will properly update after the C.O.D.E. Endeavor Pack has been purchased.


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#Call #Duty #****** #Ops #PostLaunch #Update

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