Diamond Member Pelican Press 0 Posted October 26 Diamond Member Share Posted October 26 This is the hidden content, please Sign In or Sign Up Brotato Co-Op Update And Abyssal Terrors DLC Are Out Now data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw== Developer Blobfish has This is the hidden content, please Sign In or Sign Up for Brotato, which include local co-op and the Abyssal Terrors DLC. The free local co-op update and the paid DLC are available for Steam and Xbox currently, and will be coming to other platforms soon. The 1.1.0.0 co-op update contains four new characters, five new weapons, and 15 new items. Up to four local players can play with each other, and the functionality is compatible with Steam Remote Play Together. The game is currently on ***** for only $3 while the DLC itself is $4. As for the DLC, it has a new map with 20 waves of new enemies, along with 14 new characters, 15 new weapons, and more than 30 new items. You need a javascript enabled browser to watch videos. Brotato – Abyssal Terrors DLC & Local CO-OP Update Announcement Trailer Size:640 × 360480 × 270 Want us to remember this setting for all your devices? Sign up or Sign in now! Please use a html5 video capable browser to watch videos. This video has an invalid file format. Sorry, but you can’t access this content! 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Blobfish has This is the hidden content, please Sign In or Sign Up , such as disabling mods. Brotato is available on PC, PlayStation, Switch, Xbox, and mobile. Brotato is a top-down arena shooter roguelite game where players can wield up to six weapons at once to ****** against aliens. It plays similarly to Vampire Survivors, and players must survive waves lasting between 2 to 90 seconds before help arrives. Players can also customize their runs to create unique challenges such as only using one hand, as well as choose between a variety a different weapons like flamethrowers, rocket launchers, and sticks and stones. 4 new characters (+8 associated challenges/achievements) 5 new weapons 15 new items 5 new music tracks Features Local multiplayer for up to 4 players (compatible with Steam Remote Play Together) Added accessibility option to enable retrying a ******* wave Added an option to disable the music tracks that lead to copyright issues Steam Trading Cards have been enabled Brotato: Abyssal Terrors DLC 20 new waves with new enemies, elites and bosses 14 new characters 16 new weapons 30+ new items Curse and charm mechanics And more… Balancing Items Mutation: -3% Speed => -3 Knockback Helmet: cost 25 => 15 Terrified Onion: -6 Luck => -5 Gummy Berserker: +15 Range => +25 Acid: -4% Dodge => -2%, -2 Knockback ****** Belt: +3 Knockback, -8 Luck => -5 Gambling Token: cost 60 => 50 Blood Leech: -4 Harvesting => -3 Tentacle: cost 32 => 35 Stone Skin: cost 80 => 85, -2 Armor => -6% ******* Speed Wisdom: -20% Damage => -15% Big Arms: +3 Knockback, -1 Armor => -3% ******* Speed, -5% Speed => -3% Duck Tape: cost 25 => 20 Lure: +3 HP Regeneration => +2 Lost Duck: +10 Luck => +8 Baby Gecko: 20% chance to attract materials => 25%, limit 5 => 4 Sharp Bullet: -2 Knockback ******: -2 HP Regeneration for every Legendary Item => -3 Extra Stomach: 10 Max HP / Wave ceiling => 8 Spicy Sauce: 25% chance => 33%, limited to 4 => 3 ******* Hand: +12% Life Steal => +10% ****** Arm: price 90 => 100, effects replaced with +3 Melee Damage, +3 Engineering and -1 Max HP at the end of a wave Sifd’s Relic: +3 Armor Eyes Surgery: Burning activates 10% faster => 20%, +1 Elemental Damage, Limited (3) => Limited (2) Boxing Glove: price 15 => 18, +1 Melee Damage Banner: -2% Lifesteal => -5 Knockback Barricade: +3 Knockback Cog: +1 Knockback Mammoth: price 130 => 110, +5 Knockback Alien *******: +1 Knockback Scar: price 30 => 20 Bean Teacher: +40% XP Gain => +50% Diploma: +20% XP Gain => +30% Tyler: 100% Engineering scaling => 75% Engineering, 75% Elemental Damage Scar: price 20 => 25 Coffee: price 15 => 20 Exoskeleton: -5 Armor => -3 Tyler: crit damage x1.5 => x2 Landmines: crit damage x1.5 => x2 Alien Baby: +8% ****** Speed => +10% ****** Health Eyes Surgery: +12% ***** speed => +20%, Limited (3) => Limited (2) Plant: price 10 => 15, +2 HP Regeneration => +3 Little Frog: price 50 => 45, -5% Dodge => -3% Rip and Tear: -12 Harvesting => -5% Crit Chance Ugly Tooth: remove 10% speed up to 30% => 5% up to 20% Esty’s Couch: -15% speed => -20% Dangerous Bunny: price 35 => 30 Glasses: price 25 => 20 Scope: price 55 => 48 Snail: -5% ****** speed => -8% Spider: price 120 => 110 ********: price 110 => 100, healing 4 HP per second => 5 ******* Hand: price 100 => 110 Night Goggles: price 90 => 95 Giant Belt: price 100 => 110 Lucky Coin: price 100 => 105 Baby Elephant: price 25 => 22 Cyberball: price 35 => 30 Grind’s Magical Leaf: price 100 => 110 Retromation’s Hoodie: price 100 => 110 Explosive Shells: price 110 => 100 Diploma: price 80 => 90, +30% XP Gain => +50% Padding: now has the “Max HP” tag, -5% Speed => -0%, +1 Max HP every 100 materials => every 80, limited (3) => 1 Weapons Excalibur: cost 260 => 230 Chain ****: price 270 => 300, damage 3 => 2, crit damage x2 => x1.5 Wand: cost 15/31/61/122 => 12/26/52/105, ***** damage 3×3/5×4/8×5/12×6 => 3×3/5×5/8×6/12×9 Torch: cost 12/26/52/105 => 10/22/45/91, ***** damage 3×3/5×4/8×6/12×8 => 3×3/5×5/8×6/12×9, melee/elemental damage scaling 50% => 50/65/80/100%, gives +1 burning spread in tiers III and IV, tweaked hitbox Stick: crit damage x2 => x1.5, damage 8/8/12/20 => 8/9/10/12, cooldown 40/36/31/27 => 42/38/34/30 *******: crit chance 3% => 5%/10%/15%/20% Medical ****: cooldown 45/40/35/25 => 40/34/27/20 Scissors: crit damage x2 => x2/x2.15/x2.3/x2.5 Hammer: damage 30/60/100 => 35/70/110, knockback 25/30/40 => 30/40/50, +2/4/6 Knockback Rock: damage 20/30/40/60 => 20/35/50/70 Chopper: range 125/135/150/180 => 135/150/165/180, HP scaling 20% => 15/20/25/30%, tier 4 crit chance 20% => 25% Fighting Stick: renamed to Quarterstaff, +2%/5%/9%/15% XP Gain Crossbow: price 18/36/66/140 => 16/34/62/132, damage 8/10/12/15 => 10/12/15/18 ******* ****: spawned projectiles crit chance 3% => 20%, crit damage x2/x2 => x3/x4 Flamethrower: burning damage 3×5/4×6/5×8 => 1×3/3×5/5×8, range 300/350/400 => 250/300/400, projectile speed 1000 => 800/900/1000 Laser ****: cooldown 105/100/95/85 => 95/90/85/75 Obliterator: projectile speed 1500 => 2000 Cacti Club: 80% Melee Damage scaling => 80/85/90/100%, 50% Ranged Damage scaling => 50/60/70/80% Plank: 50/55/60/65% damage scaling => 50/60/70/80%, tweaked hitbox Lightning Shiv: crit chance 5/10/15/15% => 4/6/8/10%, projectile crit chance 3% => 4/6/8/10%, 100% Elemental Damage scaling => 80%, price 15/31/61/122 => 18/36/66/142, projectile damage 5/8/12/15 -> 5/6/8/11 Jousting Lance: damage 25/30/35/50 => 20/25/30/50, price 18/34/68/118 => 20/36/72/132 Scythe: +100% Life Steal scaling, price 260 => 285 Gatling Laser: price 300 => 290, -50% piercing damage => -25% Rocket Launcher: ********** size slightly increased Characters Mage: +33% Elemental Damage modifications => +25%, -100% Engineering modifications => -50% Knight: +5 Armor => +3, can now start with Quarterstaff, Plank, Rock, Fist, ******, Scissors and Cacti Club, can no longer start with Spiky Shield Bull: changed tag “Max HP” to “Armor” Well-Rounded: can now start with Fist, Slingshot and Wrench Explorer: can now start with Hand, Wrench, Jousting Lance, Thief Dagger and Ghost Axe, no longer has the “Pickup” tag, now has the “Consumable” tag Entrepreneur: can now start with Quarterstaff, Hatchet, Ghost Flint, Crossbow, Claw and Plank, can no longer start with Wand Farmer: can now start with Quarterstaff, Slingshot and Thief Dagger Multitasker: can now start with Rock and Ghost Flint, can no longer start with ******* Pacifist: can no longer start with Spiky Shield Cyborg: 250% Ranged Damage converted into Engineering => 200%, replaced “stat_engineering” tag with “structure” tag Engineer: added “structure” wanted tag Cryptid: can’t start with Sharp Tooth anymore Artificer: +100% Damage with Tool weapons Mutant: +200% XP Gain => -66% XP required to level up, can now start with Lightning Shiv Jack: +75% damage against bosses => +125%, +250% ****** Health => +175%, +50% ****** Damage => +35%, -75% enemies => -70%, increase in materials dropped now also affects trees, can now start with Spiky Shield, can no longer start with ******* Ranger: can now start with Shotgun and Slingshot Lich: can now start with Thief Dagger, Spiky Shield, Lightning Shiv and Rock Apprentice: can now start with Medical ****, can no longer start with ******* Chunky: can now start with Taser and Revolver, can no longer start with Hand ******: can now start with Wrench Fisherman: can now start with Plank, Pruner and Scissors, can no longer start with Screwdriver Generalist: can now start with Scissors, Ghost Flint, Fist, Shredder and Ghost Scepter, can no longer start with ******* Gladiator: can now start with Hatchet and Lightning Shiv Glutton: can no longer start with Hatchet Golem: can now start with Crossbow and Ghost Scepter Loud: can now start with Screwdriver, can no longer start with Revolver, Taser and Wand Lucky: can now start with Jousting Lance, Torch and Pruner Masochist: can now start with Torch, can no longer start with Ghost Scepter Old: can now start with Revolver Renegade: can now start with Shuriken and Slingshot One-Armed: can no longer start with Screwdriver, Ghost Flint, *******, Fist, Crossbow, Wand, Chopper and Laser **** Hunter: can now start with Scissors and Shotgun Saver: can now start with Revolver, Fist, Chopper and Pruner *****: can now start with Cacti Club, Pruner, Ghost Flint, can no longer start with Hand Soldier: can now start with Lightning Shiv Speedy: can now start with Ghost Flint and Pruner, can no longer start with Wrench Streamer: added “structure” wanted tag, can now start with Ghost Scepter, can no longer start with Quarterstaff, Rock, Jousting Lance, ******, Lightning Shiv and Claw Doctor: doubles HP Regeneration => +100% HP Regeneration modifications King: can now start with Jousting Lance, Rocket Launcher and Fireball Elites Colossus: deals less damage, 1st phase projectiles are slower Gargoyle: tweaked 1st and 3rd phases, more 2nd and 3rd phase projectiles Croc: spawns less projectiles in 2nd phase, 2nd phase charge cooldown increased, projectile ring size slightly increased Mom: reduced number of enemies spawned and number/damage of slashes in 2nd phase Butcher: cooldown reduced in phase 1 & 3, more projectiles in phase 2 Rhino: cooldown reduced Enemies Helmet Aliens: health increased (8+3/wave => 8+4/wave) Loot Aliens: health decreased in earlier waves, increased in later waves (50+25/wave => 5+30/wave) Junkies: health decreased (15+5/wave => 5+5/wave), 0% Knockback resistance => 50% Spawners: stay further away from the player (400 => 450) Small Chargers: 100% Knockback resistance => 80% Big Chargers: 100% Knockback resistance => 90% Buffers, Lampreys, Shooters: 100% Knockback resistance => 95% Slashers: 100% Knockback resistance => 90%, drop more materials & items/consumables Tentacles: drop more materials & items/consumables Changes Wave 20 on endless mode now lasts for 90 seconds Bugs can now be reported by pressing F8 in game. Game data will be attached to the report to help us diagnose issues. Save files have been upgraded and are not compatible with previous versions. A new save file will be created on the first launch using your existing save. Slightly increased the chance of finding the same weapons or weapons of the same sets in the first five shops Waves with elites are now displayed in the pause menu Long item text can now be scrolled with the right joystick Shop materials now flash when trying to spend more than the available materials UX improvements to character and ******* selection Updated formatting of ******* and structure damage modifiers in tooltips Updated formatting of burning damage in tooltips. The ***** duration is now displayed first, followed by damage. Having multiple Scared Sausages now only increases the damage and no longer the duration of its ***** effect (chance of activation still stacks) Number of loot aliens spawned are no longer affected by modifiers to the number of enemies Structures’ ********* animation speed now scales with increases of structure ******* speed (=removed hidden ~3 shots/sec cap from animation length) Added a new “structure” tag which is separate from the old “stat_engineering” tag and assigned it to relevant items Fruits now no longer heal instead of healing 1 HP when having -3 Consumable Healing stat or less Pocket Factory now counts as 1 structure (for Streamer etc.) % Structure ******* Speed now appears in the Secondary Stats container Plasma Sledgehammer renamed to Plasma Sledge to allow display of ******* classes Faster enemies get slowed down more when hitting you (proportionally to their speed) Bonus % damage applied by items & other effects is now rounded instead of rounded down Effects to ****** damage and health from all sources are now applied as a multiplier rather than additively which has many implications, including making items like Peacock and Celery Tea display the right amount of modifications applied and making 182% runs ******* Updated the description of “Strange Book” to “permanent Elemental Damage” to reflect its actual effect Renamed the “Builder” challenge to “Industrialization” Adjusted the volume of some sounds Bosses and charging enemies can more reliably push other enemies out of the way to avoid being stuck Tooltips now track damage/healing done for structures and the Lucky and Bull characters Weak enemies now get despawned in priority once the ****** limit for a wave is reached The ******* inventory in shops now display more weapons simultaneously if playing characters with increased ******* caps (Multitasker) Weapons can no longer have more than ~3 seconds of cooldown before their first shot at the beginning of a wave Locking items in single player can now be done using the same button as in the coop shop King and ****** icons now appear on the first copies of the items they affect Renegade icon now also appears when getting an item from a crate Damage dealt numbers are now formatted with commas Limited items now display how many of them you have next to the max number you can have “Consumable” and “Luck” tags are now separated Fixes Fixed a bug where the additional value added to existing materials after the max number of materials on the ground has been reached did not take the “materials dropped” modifiers into account (affected Jack) Knockback now always pushes enemies away from the player Charging enemies now behave more predictably when attacking close to the player Fixed bug triggered when pause is pressed while go button is held The amount of enemies is now more reliably affected by items and characters that increase/decrease it ****** groups now reliably spawn together, instead of occasionally scattering over the map Fixed a bug where Farmer’s and Streamer’s negative materials dropped effect wasn’t affecting trees Fixed a bug where Grind’s Magical Leaf’s tooltip was only displaying the stats gained by the first copy of the item Fixed issue that could cause enemies to stop moving at low speed settings Fixed inaccurate extra cooldown value shown in Revolver and Chain **** tooltips Fixed incorrect text ****** for some short ******* cooldowns in tooltips Fixed incorrect rounding of damage in Incendiary Turret tooltip Fixed damage from Scared Sausage not being included in Incendiary Turret tooltip damage Fixed issues that could cause damage dealt for Scared Sausage to be reported incorrectly Fixed a bug where the ****** of enemies to spawn would fill up faster than it was emptied when having too many enemies to spawn Fixed a bug where the cursor would move to the newly combined ******* after buying a combinable ******* in the shop instead of staying in the shop Increased precision of short ******* cooldowns in tooltips Increased precision of Garden and Pruner cooldowns in tooltips when Improved Tools are used Fixed UI bugs when locking multiple baits Fixed the gameplay options UI layout overflowing the screen for some languages Tooltips no longer clip outside of the screen Fixed the Revolver being on long cooldown at the start of waves Added the “Range” tag to “Baby Gecko” Added the “Elemental Damage” tag to “Alloy” Added the “******* Speed” tag to “Community Support” Added the “******* Speed” tag to “Improved Tools” Added the “Damage” tag to “Power Generator” Added the “Damage” tag to “Silver Bullet” Added the “HP Regeneration” tag to “Octopus” Added the “Ranged Damage” tag to “Sharp Bullet” Removed the “Armor” tag from “Triangle of Power” Fixed ********* localization Fixed the Garden’s description sometimes showing the wrong cooldown Fixed a bug where spinning ****** projectiles’ damage was not being initialized properly Fixed a bug where some information was not getting serialized/deserialized properly and was messing up some descriptions when loading a run Scared Sausages now display the correct amount of damage done in the tooltip Fixed the Spicy Sauce appearance not appearing Fixed the rounding of ****** damage numbers which should result in smoother increase over the waves Fixed a bug where rewards with descriptions that are too long would push the whole Progression screen down This is the hidden content, please Sign In or Sign Up #Brotato #CoOp #Update #Abyssal #Terrors #DLC This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/154397-brotato-co-op-update-and-abyssal-terrors-dlc-are-out-now/ Share on other sites More sharing options...
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