Jump to content
  • Sign Up
×
×
  • Create New...

[STEAM] The Last of Us Part 1 and The Last of Us Part 2 Remastered Both Get PS5 Pro Patches


Recommended Posts

  • Diamond Member
Naughty Dog has updated both
This is the hidden content, please
on PlayStation 5 and
This is the hidden content, please
to add PS5 Pro support ahead of the mid-gen console upgrade’s release next month.

This is the hidden content, please
has an AI-powered upscaling feature called PlayStation Spectral Super Resolution (PSSR) that can automatically improve the image clarity of games, but PS5 Pro Enhanced games take particular advantage of the beefier console’s features.

Naughty Dog detailed The Last of Us Part 1 update 2.00 in patch notes published to its
This is the hidden content, please
. On PS5, the game has a new ‘Pro’ mode that renders at at 1440p, with PSSR upscaling output to 4K “while maintaining a target of 60fps.”

Elsewhere, on PS5 Pro The Last of Us Part 1’s Performance and Fidelity rendering modes are still available and “provide smoother experience and high framerates compared to the original PS5.” Naughty Dog ******* to confirm what those framerates are, however.

The Last of Us Part 1 PS5 Update 2.00 Patch Notes
PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
    • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
    • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed issue where New Game+ mode wasn't being applied when using Chapter Select
  • Fixed an issue where a player's Artifact collection could become desynced with their Save Data, preventing trophy acquisition
  • Fixed an issue where game could be locked at 40 fps on boot up when using a 4K, VRR monitor
Gameplay

  • Fixed an issue where players could become unable to swim quickly due to rebinding conflicts with a Custom control scheme
  • Fixed an issue where the speedrun timer could revert to the most recent checkpoint's time if the player quit or the game crashed
  • [Bill's Town] Fixed an issue where Ellie and Bill would not follow the player as expected
  • [Lakeside Resort] Improved Ellie's accuracy with the hunting rifle while crouched
  • [The University] Fixed issue with library generator that could affect progression
  • [Bus Depot] Fixed issue where Joel's flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
Accessibility

  • Added additional support so that more PlayStation 5 console Accessibility settings are now reflected in-game
  • [Pittsburgh] Fixed an issue where a generator could be pinged by 'Enhanced Listening Mode' before intended
  • [Tommy's Dam] Fixed an issue on New Game+ where there was no prompt to turn the hand-wheel
  • [Left Behind - Back in a Flash] Fixed an issue where Navigation Assistance could become disabled unintentionally
Meanwhile, Naughty Dog has detailed The Last of Us Part 2 Remastered update 1.2.0, again in patch notes published to its
This is the hidden content, please
. The PS5 Pro features for Part 2 are the same as those for Part 1: a new Pro mode that renders at 1440p with PSSR upscaling output to 4K while maintaining a target of 60fps, with game’s Performance and Fidelity rendering modes providing a smoother experience and high framerates compared to the original PS5.

The Last of Us Part 2 Remastered Update 1.2.0 Patch Notes
PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
    • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
    • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed an issue where some trophies would not unlock after importing PS4 save data
  • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins
Gameplay

  • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway
No Return

  • Fixed an issue where the stun ***** was not being accurately counted toward the player's “Stun” stats
  • Fixed an issue where some ******* ****** were not accurately tracking toward player's stats when performing stealth ****** in between those ******* ******
  • Fixed an issue where shiv ****** were not being accurately counted toward the player's “Shiv” stats
Audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning
Accessibility

  • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
  • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
  • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode
Technical leads at various developers, including Naughty Dog, have already spoken about how on the base PS5 players would often have to choose between Fidelity mode, which offers better resolution at lower framerates, typically 30fps, or Performance mode, which raises the framerate to 60 at the expense of better graphical textures and ray tracing. That choice is no longer necessary on the PS5 Pro, which can run games combining better resolution with higher framerates.

Last month, Travis McIntosh, Naughty Dog’s head of technology,
This is the hidden content, please
that the ability to play The Last of Us at 60fps in 4K is “a huge deal.” “It makes it so we don’t have to compromise, so you don’t have to pick between high fidelity and good performance.”

“The high fidelity mode on the base PS5 actually looks even better when you’re on Pro,” McIntosh added. “And there are some minor performance issues in performance mode on the PS5 base model that are also much better. Very solid 60 [fps], a lot less frame drops when you get to the Pro.”

This week, developer Remedy detailed its approach to
This is the hidden content, please
, explaining that Quality mode adds ray tracing at the expense of running at 30fps, but the patch also includes big improvements to Performance mode.

The Last of Us games join the likes of Blizzard’s
This is the hidden content, please
and Sony Santa Monica’s
This is the hidden content, please
in a list of
This is the hidden content, please
updates, according to eagle-eyed fans who’ve been keeping an eye on the PlayStation Store (
This is the hidden content, please
).

PS5 Pro launches November 7 priced $700.

Wesley is the *** News Editor for IGN. Find him on
This is the hidden content, please
at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld.


This is the hidden content, please

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Vote for the server

    To vote for this server you must login.

    Jim Carrey Flirting GIF

  • Recently Browsing   0 members

    • No registered users viewing this page.

Important Information

Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.