Diamond Member Steam 0 Posted October 15 Diamond Member Share Posted October 15 A lot of early UNIX and therefore Linux games struggled with the fact that the X toolkit was geared towards constructing staid graphical user interfaces, rather than for the speed and flexibility needed by games. Magic can come out of people working against imposed limitations however, and games like Xkobo succeed by this. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/148521-steam-building-a-retro-linux-gaming-computer-part-44-the-legend-of-kobo/ Share on other sites More sharing options...
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