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[STEAM] After Halo Infinite's Flop, Halo's Switch To UE5 Is An Even Bigger Mistake


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This is the hidden content, please
This is the hidden content, please
since Halo Infinite launched, with fans criticizing its microtransaction-filled launch, and lamenting the cut content that was previously promised. While the developers at 343 Studios have, to an extent, managed to pull it back and regain some of the fanbase's trust again, it's hard not to be constantly reminded of Infinite's missed potential. Of course, one solution to this problem is to sweep those failures under the rug, rebrand, and move in a new direction.

This is the hidden content, please


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