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Far Cry 7 Can Take a Major Inspiration from Resident Evil to Make its Divisive Time-Limit Feature Truly Immersive


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Far Cry 7 Can Take a Major Inspiration from Resident Evil to Make its Divisive Time-Limit Feature Truly Immersive

Far Cry 7, rumored to release in 2025, has got a lot of fans talking over its alleged 72-hour in-game time limit. Traditionally, players have enjoyed the freedom to explore lush environments at their own pace, but the rumored 72-hour in-game timer could force players to prioritize missions.

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The next Far Cry game might have an in-game timer. | Image Credit: Ubisoft

While some fans worry this could disrupt the series’ core identity, there’s a chance that it might turn out to be a positive, if done well. Luckily for Ubisoft, Resident Evil (RE) is an excellent blueprint for making the time limit feature work in a game by introducing more strategic resource management into the gameplay.

The Timer Feature Could Make or Break Far Cry 7

The Far Cry series is known for its big maps and complicated storylines. The games have usually encouraged players to explore at their own pace. But if Far Cry 7 really has a 72-hour time limit, it would change how the game plays completely.

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For a time limit to truly work in the next Far Cry installment, it needs to feel like an organic part of the gameplay, rather than a cheap constraint. Resident Evil balances its tension by giving players some control over their situation, whether through smart use of resources or strategic decisions that affect the outcome of the game.

One of the key reasons why the RE games succeed in their resource management mechanics is how they balance scarcity with tension. Limited supplies of ammunition, healing items, and save points force players to be strategic in their approach, making every decision count.

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Similarly, the next Far Cry game could allow players to influence the clock by completing side quests or objectives that add valuable time. This would prevent the countdown from feeling oppressive and also offer players the flexibility to explore while still maintaining a sense of urgency.

The Studio Desperately Wins a Win, and Resident Evil Could Be The Key

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The studio is going through a rough time. | Image Credit: Ubisoft

The rumored storyline of the game could also benefit from these changes. Rescuing family members from a *********** group within a set time creates a naturally urgent narrative. If resources like ammunition, health, and even time itself are in short supply, players would need to carefully plan their movements and make every move count.

Another lesson the game can take from the RE games is how they present the time limit visually. A simple countdown in the corner of the screen may feel too blunt and distracting. Instead, Far Cry 7 could creatively integrate the timer into the environment or player interface, much like Resident Evil hides key information in subtle ways.

For instance, the game could introduce visual cues like weather changes, in-game events, or even a wristwatch-like display that players can glance at to check how much time ******** without breaking the flow of gameplay.

Ultimately, Ubisoft needs to ensure that players feel in control of their experience. With all the recent troubles the studio has been facing, it needs a win right now.

What are your thoughts about this potential feature? Let us know in the comments!




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