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Wukong Admits Xbox Series S Optimization Issues

Dune: Awakening, the latest title in this franchise from developer Funcom, has left most fans of the series cautiously optimistic with its last showcase at Gamescom. Despite its similarities to Conan Exiles, most look forward to giving the game a fair shot.

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Dune: Awakening promises a vast open-world MMO experience set in the universe created by Frank Herbert – Image Credit: Funcom

Not so much for Xbox fans, it seems, as the team has run into the same problem that most other developers in the industry struggle with: optimizing the game for Series S. Could this spell another nightmare in the making for Phil Spencer and the people on the green hill?

Dune: Awakening’s Developer Funcom Also Admits Xbox Series S Is Difficult to Work With

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Even with the Xbox Series S’ lower-spec hardware, Dune: Awakening aims to deliver a visually stunning experience – Image Credit: Funcom.

Xbox Series S has been a thorn in the developer’s side since day 1, and now, Funcom is the latest addition to this growing list of people sending a collective groan the console’s way.

After its recent showcase, many expressed their concerns that, while the upcoming Dune title looks visually stunning, the performance can still be improved.

Keeping that in mind, when Chief Product Officer Scott Junior admits to the challenges of porting the game to Series S, it doesn’t paint an excellent picture, now does it?

So, it’s one of the reasons we’re coming out on PC first. There’s a lot of optimizations we need to do before we release on the Xbox. But yeah, Xbox Series S is a challenge.

Fascinatingly, this comes right after Game Science made the headlines by sharing their own difficulty with porting ****** Myth: Wukong to Team Green’s console, even though some leakers and even

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would say otherwise.

Likewise, we can even trace this back to when Baldur’s Gate 3’s Larian Studios struggled to get split-screen co-op to run smoothly on the Series S, which delayed the game’s launch on Xbox by nearly half a year.

But here’s the thing—as many technical wizards in the industry admit, the issue doesn’t necessarily lie in the power of Series S itself—the primary issue goes a little deeper than that, and it’s not the developers simply being too lazy.

Optimizing Games Like Dune: Awakening for Xbox Series S Just Takes Too Much Time

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The Xbox Series S’s lower price point may be appealing, but its hardware limitations pose significant challenges for developers – Image Credit:
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.

Now, when put against the humongous capabilities of both the Series X and the PS5, yes, Series S is severely underpowered, lacking some of the hardware advantages of its senior consoles.

That said, the lower specs pose a problem for developers, as they force them to spend an extra development ******* optimizing performance just for this one console.

This, in turn, drives up the costs and severely messes up the production timelines, all while bearing the risk of whether the extra will be worth it in the end. Many are still willing to take this risk with their technically stunning titles, but whether that stays true for long is unclear.

With the industry focused on developing even more technologically advanced games that can fully utilize the latest hardware, the Series S risks being left behind as a bottleneck unless

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offers a mid-generation refresh or some other solution to make development more viable.

With all that said, what are your thoughts on Series S’s hardware? Do you think developers are simply being lazy, or are games really that hard to optimize for this console? Let us know in the comments below.



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