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[STEAM] Smite 2 early access review: prettier, snappier, but not spicy enough


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MOBAs are like that. Both in the fights themselves, sort of, where probing lunges lead up to bursts of lethality, but more broadly in each match as a whole. They’re map-wide ****** fights, where a thrust is a well-judged lane push and a parry a savvy item buy. At first, playing
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felt akin to watching on helplessly as my opponents repeatedly shoved their crysknives through my ribs. After 30 hours, it often still feels like that - but I am enjoying myself. Mostly. Despite Valve’s third-person elephant in the lane.

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