Diamond Member Pelican Press 0 Posted September 3, 2024 Diamond Member Share Posted September 3, 2024 This is the hidden content, please Sign In or Sign Up Arkham Shadow a Critical Feature That Rocksteady Perfected and Popularized in Previous Games Batman: Arkham Shadow is around the corner, and the gaming world is all hyped up about this virtual reality title. Honors lie on Camouflaj for carrying the legacy forward, which was built by Rocksteady so far. data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==Batman: Arkham Shadow is going to be a Meta Quest 3 exclusive title. | Credit: Camouflaj. This upcoming VR title is going to be the eighth installment in the Batman: Arkham series. Camouflaj has already shown its potential in Iron Man VR and is gearing up to do the same in the fall of 2024. However, there is one aspect that OG fans of this series are surely going to miss. Third-person Melee Combat Won’t Be a Part of Batman: Arkham Shadow Batman: Arkham has made a huge name in the world of gaming, and that too, on all platforms. However, in the case of Arkham: Shadow, things are going to be a bit different. As a VR game, the upcoming installment of the popular series is going to be available only on Meta Quest 3, not on any familiar console or PC. So, this is going to be a huge ask for Camouflaj to do the proper justice to the franchise, despite the limitation of platforms. Another major concern for the developing studios has to be the absence of conventional melee battles in the previous games of the franchise. Without any doubt, third-person melee combat is the USP of the Batman: Arkham franchise. That is why Camouflaj Founder and Director, Ryan Payton, exclaimed to This is the hidden content, please Sign In or Sign Up in an interview that Rocksteady Studios “revolutionized third-person melee combat.” Payton himself knew this was going to be a huge task to jump on the battlefield without the best ******* of the franchise: coming from a guy that’s typically known as an optimist, I just couldn’t see it. Not only that, many studios after that tried to replicate the element of success of Rocksteady as far as third-person melee combat is concerned. All of the games in this series have been superhits because of their impeccable combat experience, which you cannot feel in a VR setting. Now, it’s up to Payton and his team how they transcend the typical combat feel of the franchise into the world of Meta Quest 3. More About Batman: Arkham Shadow data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==Combat in Batman: Arkham Shadow is going to be a lot different. Then how is the highly anticipated title going to feel? Obviously, the combat in an absolutely new environment is going to be a lot different. In this game, every move will matter as it will involve a form of bullet time, where everything will slow down while you plan your next move. Describing about the upcoming game, Payton picked five things that “make Arkham, Arkham”: exploration as Batman grappling around, running and sliding into vents navigating areas, going into floor grates, you know, sneaking up behind the guy, pulling him down and then zipping up to a vantage point. Also, the studio head assured us that the game being not only a VR game but Quest 3 exclusive, it will allow players to become Batman, like they have never been before. The assuring words from the studio boss himself do give us hopes of a unique Batman game, but will it ever do the justice to the OG series? What’s your opinion on Batman: Arkham Shadow? Share your thoughts with us in the comment section. This is the hidden content, please Sign In or Sign Up #Arkham #Shadow #Critical #Feature #Rocksteady #Perfected #Popularized #Previous #Games This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/117112-arkham-shadow-a-critical-feature-that-rocksteady-perfected-and-popularized-in-previous-games/ Share on other sites More sharing options...
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