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Phil Spencer Reveals How a Missed Opportunity in 2014 Ended up Costing Xbox $69 Billion Eight Years Later


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Phil Spencer Reveals How a Missed Opportunity in 2014 Ended up Costing Xbox $69 Billion Eight Years Later

Phil Spencer has been appointed the head of

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Gaming for the past decade and has made some questionable decisions for the Xbox platform.
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went on an aggressive acquisition spree not too long ago and might have made a terrible mistake by ******** on the wrong company for growth.

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Phil Spencer has ambitious plans for the future of Xbox. Image Credit:
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Bungie was an option for acquisition but Spencer ultimately went with Activision because it had much more favorable franchises to utilize. However, Spencer ******* to realize the benefits of acquiring Bungie, a well-known studio that could have propelled the platform to new heights because he had something else in mind.

Phil Spencer Reflected How One Decision Could Have Changed the Fate of
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The gaming community is reeling from the recent events that have transpired for the Xbox brand and is struggling to come to terms with Spencer’s vision and questionable yet creative decisions. Some players joke about Sony being a team player to keep Phil Spencer on the

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payroll by allowing the PlayStation 5 port of Indiana Jones and the Great Circle.

It is evident that Spencer is interested in a different approach and is shifting his focus to pioneer streaming services like Game Pass. During his panel at PAX West 2024, Spencer revealed at one point in 2014, Bungie first approached

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for an exclusivity deal for the original Destiny game which
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, and 8 years later,
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spent a fortune acquiring Activision.

If Spencer had chosen to stick with Bungie a decade ago, there is no telling how successful the Xbox platform would be today knowing that online multiplayer games are all the rage nowadays. Nevertheless, Spencer does not believe in regrets, and acquiring Activision means major gaming franchises like Call of Duty belong to them, and these games sell well on rival platforms.

Unfortunately, despite operating under the

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umbrella, most players of the gaming community still prefer to use a rival console like the PlayStation 5 to play Call of Duty and other games developed by Xbox first-party studios. Spencer could have saved the company $69 billion years prior if he had chosen to sign a deal with Bungie, a missed opportunity that forever changed the course of gaming history.

Phil Spencer Literally and Figuratively Altered the Destiny of
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Gaming

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The Xbox community is slowly losing ****** in Spencer’s master plan. Image Credit:
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During this year’s Gamescom, many of the most loyal Xbox supporters felt betrayed by Spencer after he repeatedly stated that major first-party games like Indiana Jones and the Great Circle from Bethesda Game Studios would not be shared. Situations like this often drive a wedge between a game developer and the community which is not ideal.

Looking back, people might say Spencer made one of the biggest mistakes in his career but there is a silver lining. If the original Destiny had been signed on to Xbox, the game may not have shined and reached its full potential leading to more players being exposed to the franchise.

Spencer controls a few major gaming studios like Activision and Bethesda Game Studios and could still turn things upside down in his favor. Console and platform exclusivity is something he is no longer interested in and has been vocal about before; however, the recent Indiana Jones port was a major blunder on his part and fans are concerned about the future.

Another silver lining is that Call of Duty: ****** Ops 6 will be available on Xbox Game Pass on day one which is convenient for subscribers. Spencer envisioned having all major Call of Duty installments on the service on launch day and he achieved that dream faster than anticipated.

Do you think Phil Spencer made a mistake passing up on Bungie 10 years ago? Let us know in the comments section below!



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#Phil #Spencer #Reveals #Missed #Opportunity #Ended #Costing #Xbox #Billion #Years

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