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Helldivers 2’s Anti-tank Mines 2.0 Annoys the Remaining Community Proving Arrowhead Can’t Win


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Helldivers 2’s Anti-tank Mines 2.0 Annoys the Remaining Community Proving Arrowhead Can’t Win

Helldivers 2 is a game that has managed to capture the attention of numerous players for several months, with the peculiarity that its community is very passionate and always ready to point out any problems with the game. This has become routine for the studio, which seems unable to find a way to satisfy the players.

In the latest major order, it seems that the developers are once again choosing to set impossible objectives for the users, with a reward that seems to be some kind of joke, much like the anti-tank mines were at the time.

Helldivers 2 Introduces a New Major Order That Lacks Logic

Major orders are a unique game mechanic that challenges the community to achieve a shared goal, resulting in a permanent fixed reward.

This mechanic has led to some truly epic moments in Helldivers 2, liberating certain planets in record time and bringing significant, permanent changes to the gameplay. At one point, the players were able to unlock the mechs that they are now using in battle.

Unfortunately, these major orders aren’t always positive, and sometimes it seems like the studio is trolling its own players with objectives that are virtually impossible. This is the case with the latest major order, which requires liberating a planet and ******** 500 million Automatons in the process.

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This number is absurd, but even so, in a short time, the players have almost reached half of the goal. Still, the community believes they won’t be able to complete the mission.

What Is Arrowhead Game Studios Trying to Achieve With Its Community?

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The current Major Order doesn’t seem to be fair to some players of Helldivers 2. Image via Arrowhead Game Studios.

In the past, there have been disagreements between this studio and the Helldivers 2 player community, leading to a variety of conflicts, primarily on social media. Despite all this, players think that the studio enjoys making jokes at the expense of users, such as issuing major orders that lack logic.

It seems that this trend is starting to wear on some fans’ patience. In this case, the reward involves a massive napalm strike that players believe they will never be able to obtain.

This is causing players to label these major orders as a sort of “Anti-Tank 2.0,” referencing another mission that seemed purposefully designed to be impossible to complete.

Reactions on platforms like

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are quite divided within the community, as many players wish they could obtain this reward because it would greatly help with missions on bug-infested planets.

Some players even hold out hope that Arrowhead Game Studios will at least release the reward upon clearing the planet, a crucial part of the mission. It’s difficult to predict what Arrowhead Game Studios will do next to attract the attention of Helldivers 2 players.

The current numbers for the game are not supporting all the changes the studio is trying to make, and it seems the community is getting bored with the same mechanics.

What are your thoughts on this new major order? Let us know in the comments!



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#Helldivers #Antitank #Mines #Annoys #Remaining #Community #Proving #Arrowhead #Win

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