Diamond Member Steam 0 Posted August 26 Diamond Member Share Posted August 26 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up ’s chances of success after a disastrous debut earlier this year, a beta that – while fun – struggled to capture enough players’ attention, and early access numbers that were worrying to say the least. In fact, this review wasn’t ready last week because pretty much everyone that was already playing the game ******* to find matches of its round-based mode, which is unlocked past a certain player level. That’s how rough it’s been out there. But hey, player numbers aside, is Concord actually fun and compelling as a competitive online shooter? Well, kind of. And that’s its biggest issue. Sometimes, everything clicks and results in something that might just have the juice needed to grow and evolve, but the true moments of joy are just far too rare. Let’s address the elephant in the room first: This is the hidden content, please Sign In or Sign Up , which sounds absurd to me. Even at its best, and taking into account the lofty (and clearly unnecessary) production values on display, Concord isn’t huge. At launch, there are 16 characters, 12 maps, and 6 modes (in three totally separate playlists). On top of those, the ‘solo’ experience is limited to a practice range, a general tutorial, and five pretty basic time trials, all built with the same assets seen in the main multiplayer experience. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/109806-steam-concord-review-playstations-live-service-experiment-is-just-shooter-design-by-committee/ Share on other sites More sharing options...
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