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[STEAM] The Blasphemous dev's new Goya-fuelled stealth tactics monastery sim is basically Umberto Eco's The Great Escape


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. My turn to puff out my cheeks and look not ******, just disappointed: why haven't we covered The Stone Of Madness prior to the below
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story trailer? I mean, it's only a real-time tactical stealth game set in a cursed 18th century Jesuit monastery, developed by the people behind gorgeously ******
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. It's only got isometric art inspired by Goya and a sanity/trauma system redolent of
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. Sounds like an automatic RPS write-up to me.

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