Diamond Member Steam 0 Posted August 21 Diamond Member Share Posted August 21 ***** Rising Deluxe Remaster is finally released, and alongside the previously-announced quality-of-life changes to the core gameplay loops, veterans of the series will be happy to know that even Infinity Mode has received a tweak that makes playing the mode a lot less of a headache to endure. In This is the hidden content, please Sign In or Sign Up , Capcom confirmed that Infinity Mode also received some quality-of-life changes that make the experience much more enjoyable for a wider variety of players. Specifically, Capcom confirmed to IGN that Infinity Mode in Deluxe Remaster includes an option to "save" your progress, allowing you to hop in and out at your leisure. Infinity Mode also includes some "adjustments," including the ability to fast-forward time and confirmation that zombies will now drop items, albeit at a low rate. "Regarding Infinity Mode, players are now able to save mid-game and exit without losing their progress," the developer confirmed to IGN during the interview. "Along with the ability to fast-forward time, we made some adjustments that we think will allow players to enjoy the mode more casually than in the original game. Since zombies now drop items at a low rate, a more aggressive playstyle has become a viable option for this mode as well." For those unfamiliar with ***** Rising, Infinity Mode is an unlockable survival mode where players try to keep Frank alive in the mall for as long as possible. It is unlocked after the players beat both 72-hour and Overtime modes. Unlike the other two game modes, Frank's health will slowly deplete (even if he is not attacked), which makes forging for healing items and trying to avoid taking damage from enemies an additional challenge. The game mode that ***** Rising fans loathed In the original ***** Rising, Overtime Mode was loathed by those who dared to play it, as in both the 2006 original and its 2016 HD re-release it did not provide players with the ability to save. Additionally, food items did not respawn in the mall and the supermarket was locked out, so that people could not simply camp inside the store. Additional weapons and health pickups were obtained by defeating humans, as both psychopaths and survivors were hostile toward Frank. Defeating those enemies would provide a box of randomized items, which could include healing items. While this mode is not required to obtain ***** Rising's true ending, players would often endure the brutal gauntlet of Infinity Mode to obtain achievements and trophies. Additionally, staying alive for five days would unlock the real Laser Sword, one of the most powerful melee weapons available in the game. Of course, due to the fact you previously could not save, players had to play ***** Rising nonstop to get one or both of those achievements, with the achievement for surviving five days taking upwards of 12 hours to achieve, while surviving seven takes 14 hours to achieve. With the changes made to Infinity Mode, including the option to "save" the game and zombies having a (low rate) of dropping items, it appears Capcom was fully serious about remasting ***** Rising to make it not only more enjoyable for veterans but also more appealing to a wider audience. ***** Rising Deluxe Remaster will be released on September 19 for digital storefronts, while the physical version will be released on November 8. For more, check out This is the hidden content, please Sign In or Sign Up and a video This is the hidden content, please Sign In or Sign Up . Taylor is a Reporter at IGN. You can follow her on This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/105631-steam-dead-rising-deluxe-remaster-finally-adds-an-option-to-%E2%80%98save-mid-game%E2%80%99-in-infinity-mode/ Share on other sites More sharing options...
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