Diamond Member Steam 0 Posted August 19 Diamond Member Share Posted August 19 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up as part of a This is the hidden content, please Sign In or Sign Up , it made immediate if slightly deflating sense to me. Silent Hill 2 is the more feted of the Hills - if I were a calculating franchise custodian tasked with 'bringing back' one of the acclaimed original trilogy, that's probably the instalment I and my spreadsheets would fix upon. I mean, it's the game with Pyramid Head in it - the nearest thing Silent Hill has to a mascot, and it's not like there's an issue of cutting out plot material: each game in the Silent Hill series is, on some level, a distinct story with a distinct protagonist. Still, the decision to 'skip' This is the hidden content, please Sign In or Sign Up , whose world, narrative themes, music and art direction set the parameters for all the rest, made my brain ***** a bit, and when I ran into Bloober's creative director Mateusz Lenart and lead producer Maciej Głomb at a Konami event, I had to ask about it. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/103339-steam-why-didnt-silent-hill-2-remake-studio-bloober-start-by-remaking-silent-hill-1-the-devs-explain/ Share on other sites More sharing options...
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